
I was having this error while launching that mission on one down, yet it works well on dw. Also tried it on vanilla but no luck. Does anyone know what causing this?
Tue Oct 24 00:41:57 2017
Application has crashed: access violation
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
Current thread: Main
Script stack:
produce() lib/managers/mission/elementspawnenemydummy.lua:83
on_executed() lib/managers/mission/elementspawnenemydummy.lua:155
execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:209
_trigger_execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:147
on_executed() core/lib/managers/mission/coremissionscriptelement.lua:131
on_executed() lib/managers/mission/missionscriptelement.lua:18
on_executed() core/lib/managers/mission/coreelementrandom.lua:39
execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:209
_trigger_execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:147
on_executed() core/lib/managers/mission/coremissionscriptelement.lua:131
on_executed() lib/managers/mission/missionscriptelement.lua:18
on_executed() lib/managers/mission/elementfilter.lua:34
execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:209
_trigger_execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:147
on_executed() core/lib/managers/mission/coremissionscriptelement.lua:131
on_executed() lib/managers/mission/missionscriptelement.lua:18
execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:209
_trigger_execute_on_executed() core/lib/managers/mission/coremissionscriptelement.lua:147
on_executed() core/lib/managers/mission/coremissionscriptelement.lua:131
on_executed() lib/managers/mission/missionscriptelement.lua:18
on_executed() core/lib/managers/mission/coreelementinstance.lua:29
f() lib/managers/mission/elementrandominstance.lua:63
update() core/lib/utils/coreevent.lua:158
update() core/lib/managers/mission/coremissionmanager.lua:529
update() core/lib/managers/mission/coremissionmanager.lua:160
core/lib/setups/coresetup.lua:500
now that you mention it, i'll try playing Alaskan Deal on 1D and see if it crash on my end too..
LOL I crashed too.. so that happens