📢 Looking for translators

Hello everyone, yesterday we moved from a hosted weblate to crowdin for translating the site.
Weblate would always break randomly on updates and was just generally slow.

The new project page can be found here: https://crowdin.com/project/modworkshop

That being said, we are looking for people to translate the site for the following languages:

Simplified Chinese French Indonesian Italian Japanese Korean Turkish

The languages: Simplified Chinese, Japanese, Korean and Turkish are in danger of being removed due to not having a translator for some time now.

If you wish to contribute, go to the project page, click on the language you wish to translate and click on join (after creating an account of course).

After that, leave a comment on this thread with your username and language you wish to translate.
You can also help other languages not listed on top.

If you want to translate the site into a language that isn't on the site, leave a comment on the thread. Do note we don't accept RTL languages like arabic due to the site's layout.

It's recommended to join our discord server, there you can receive a role to get notified when you need to translate new stuff.

Alaskan Deal One Down Error
Avatar

I was having this error while launching that mission on one down, yet it works well on dw. Also tried it on vanilla but no luck. Does anyone know what causing this?
Tue Oct 24 00:41:57 2017

Application has crashed: access violation


Callstack:

payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     ???


Current thread: Main
Script stack:
                     produce()  lib/managers/mission/elementspawnenemydummy.lua:83  
                 on_executed()  lib/managers/mission/elementspawnenemydummy.lua:155  
         execute_on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:209  
_trigger_execute_on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:147  
                 on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:131  
                 on_executed()  lib/managers/mission/missionscriptelement.lua:18    
                 on_executed()  core/lib/managers/mission/coreelementrandom.lua:39  
         execute_on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:209  
_trigger_execute_on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:147  
                 on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:131  
                 on_executed()  lib/managers/mission/missionscriptelement.lua:18    
                 on_executed()  lib/managers/mission/elementfilter.lua:34           
         execute_on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:209  
_trigger_execute_on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:147  
                 on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:131  
                 on_executed()  lib/managers/mission/missionscriptelement.lua:18    
         execute_on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:209  
_trigger_execute_on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:147  
                 on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:131  
                 on_executed()  lib/managers/mission/missionscriptelement.lua:18    
                 on_executed()  core/lib/managers/mission/coreelementinstance.lua:29  
                           f()  lib/managers/mission/elementrandominstance.lua:63   
                      update()  core/lib/utils/coreevent.lua:158                    
                      update()  core/lib/managers/mission/coremissionmanager.lua:529  
                      update()  core/lib/managers/mission/coremissionmanager.lua:160  
                                core/lib/setups/coresetup.lua:500


Avatar

perhaps something to do with enemy mod that alter 1D cops?
Just a guess..

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