Adding magpulls to magazines
Hello everyone,
I'm trying to add a magpull to a weapon's magazine (along with a custom weapon mod). The reload speed part works however the magazine doesn't have the magpull on it despite me making a custom mag model and implementing it into the script. Isthere anything in peticular I eed to do with the magpull group in the model. I noticed that unlike the other groups of the mag model of the sr2 the magpull has a string of numbers rather thana proper name.
Help would be appreciated.
Replies
Damn, I'm late to this
Merging it is 1 other way to fuse the mag and magpul, but I recently found another way that doesnt require modifying UV and textures.
So you leave the mag model alone, but make another mag model and replace the mag mesh with the magpul mesh.
On the mod lua hooks, tell the mag to add (adds syntax) the 'another mag model' that's been replaced with magpul mesh.
That way, in the game, the weapon mag will have mag and a magpul, but in reality, the magpul is an added object through lua hook. The magpul mesh will even follow the mag in reload anim..
You only need to make sure the magpul mesh on the other mag model, is positioned correclty.
If you need example on the above method, you can check my Howa custom AR mod, on it's speed mag model.