
There are certain custom weapons out there that don't use square texture formats. For example, they might be 2048x3072, as opposed to 2048x2048. This causes the textures to flip out and not format to their models properly in-game for me.
For background, I am playing on a potato, with Intel HD graphics (~3000?), at 640x400 resolution, textures on high, everything else low. Please don't mock my setup unless it's relevant to the error. Other custom weapons work just fine, all their textures fit correctly to their models. I haven't heard anyone else complain of errors like this.
I have several mods, both standalone custom and replacers. As far as I know, both BLT and BeardLib are up to date.
Does anyone know what could be causing this? Mod, game setting, computer is potato, or simply the game doesn't know how to handle the textures? Has anyone experienced a similar problem?
Can you post a screenshot of what it looks like?