Weapon stats modding for dummies?
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I'm hesitant to post this as I worry it might be considered poor taste or else "cheating," but I was wondering if anyone knows of a simple way to tweak weapon stats for someone who's not really knowledgeable about modding in general. The reason I asked is I tried the DMCWO mod and - while I'm not a huge fan of most of what it does - I did enjoy some of the changes to some of the weapons, specifically some of the ones I don't really use. I was wondering if I can make my own MUUUCH simpler mod to tweak just one or two stats on just one or two weapons. Not for multiplayer, obviously - I have a number of mods that I keep either for personal use or for private lobbies.

However, it occurs to me that it's useful to mod guns and try them out for real if I'm going to make actual suggestions on the official forums. Last one I suggested was an 80-damage, 180-RPM machinegun with a 50-round mag and 150 total ammo. Underpowered? Overpowered? Just plain stupid? I think it's pretty cool, but I'm guessing. Being able to test this out on my own and see just how far out of whack it is would be awesome, but I'd need to pick and existing gun and mod it to those stats to see. Is there a simple way to do that? I can kind of tell how DMCWO is doing it - messing with tweak_data - but I'm sure there's more to it than just making a lua file with tweak_data.gun.stat = new_stat, right?

So... Am I out of line asking for this?

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Yikes, sorry for the late response. Thank you for the explanation. The zoom level tripped me up. Brute force experimentation suggested that accuracy and stability increased by 4 for every 1 "unit." It would also explain why accuracy/stability mods work the way they do - they still shift as many "units" up or down, they just do it over a different table. Really weird design there, but I got my experimental guns working. Something's odd about my calculations on stability, however, so I've tabled the project for the moment. I don't have a good enough mathematical model to approximate it.

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