Im seeing a lot of mods that tweaks the AI accuracy and some players changes, ive been playing the XP & Skills mod and trying to help to improve and introduce more of the RPG elements on road to vostok!
The idea now is to take the XP & SKILLS and thoses tweaks mods and create a custom "profile settings" that we could save them and choose from a list of options when starting a new game, being that the classes, so here it goes what i was thinking to add, every profile configuration option ( class ) will have 4 Advantages and 4 Disadvantages and one "special perk" that would change a little bit how to play the game.
I never coded anything on my life and i think someone could be doing a good work around this idea, sure, all the % listed bellow could be changed and im mostly happy to help. thanks ahead, feel free to hit me up on the official discord, im mostly live everyday on twitch too. glad i can help the community with something and hope to see more RPG mechanics around the already existed mods here.
examples bellow on what i think we could be doing on thoses profiles configuration settings.
-----------------------------------------Spec Ops Class-----------------------------------------
A class focused on stealth, precision, and tactical movement.
Advantages
+10% XP gain for the Stealth skill
+10% recoil controll with silenced weapons
+5% crouch movement speed
-10% movement noise while walking or crouching
Passive Ability: Surgical Precision
Small chance to hit an critical shot and crippling enemies making them unable to moove for 2 seconds
Disadvantages
+5% chance to suffer injuries
-10% carry weight
-5% stamina regeneration
-10% thirsty recovery
-----------------------------------------Rambo Class-----------------------------------------
A class focused on aggression, mobility in combat, and brute force.
Advantages
+10% movement speed while aiming
+5% recoil control during automatic hipfire
+10% carry weight
+10% chance to find ammo
Passive Ability: Combat fury
Small chance to heal a minor injury when in combat ( not headshots )
Disadvantages
+10% stamina consumption
+10% movement noise
-5% reload speed
-10% Stealth XP gain
-----------------------------------------Scavenger Class-----------------------------------------
A class focused on resource management and looting efficiency.
Advantages
+10% chance to find extra loot in containers
-15% hunger and thirst consumption
+10% faster item use speed
Higher chance to find weapons in better condition
Passive Ability: Loot Goblin
+15% better sell prices when trading items with NPCs
Disadvantages
-5% weapon recoil control
-10% movement speed while aiming
+10% chance for weapon jams
+10% camera shake when getting hit
-----------------------------------------Hunter Class-----------------------------------------
A class focused on tracking wildlife, hunting efficiency, and wilderness survival.
Advantages
+15% accuracy and recoil control when aiming with semi-automatic rifles
-10% movement noise while outdoors
+10% chance to harvest extra meat and resources from animals
+15% fishing success rate
Passive Ability: Predator Instinct
Increased audio detection while crouching
Disadvantages
-10% recoil control with automatic weapons
+10% chance of being detected by enemies while running or walking upright
-10% movement speed indoors
-5% reload speed
-----------------------------------------Medic Class-----------------------------------------
A class focused on medical efficiency, injury recovery, and mental resilience.
Advantages
+15% healing effectiveness from medical items
+10% faster use of medical supplies
+15% running speed
+15% mental resistance
Passive Ability: Veteran Recovery
Injuries drain health more slowly
Disadvantages
-5% recoil control with all weapons
-10% carry weight
-10% weapon swap speed
-10% chance to find bullets and weapons in good condition
-----------------------------------------Engineer Class-----------------------------------------
A class focused on equipment maintenance, weapon durability, and repair efficiency.
Advantages
+15% weapon durability
+10% repair efficiency
-15% chance for weapon jams
Passive Ability: Field Repairs
Can repair weapons using simple everyday materials such as duct tape, scrap metal, sticks, and screwdrivers
Disadvantages
-10% movement speed
+10% hunger and thirst drain
-5% recoil control
-10% audio detection
-----------------------------------------Nomad Class-----------------------------------------
A class focused on endurance, climate resistance, and long-distance survival.
Advantages
-15% hunger and thirst drain
+15% cold resistance
+10% mental recovery
+10% movement speed while traveling outdoors
Passive Ability: Cold Blood
Reduced stamina loss and slower body temperature drop during cold weather
Disadvantages
-5% recoil control with all weapons
-10% healing effectiveness
-10% weapon handling speed
-10% loot quality in containers
-----------------------------------------Civilian Class-----------------------------------------
A class focused on adaptability, everyday survival, and practical resourcefulness.
Advantages
+10% faster item use speed
-10% hunger and thirst drain
+10% chance to find common supplies
+10% stamina regeneration
Passive Ability: Young Prodigy
Gains skill experience slightly faster in all non-combat activities
Disadvantages
-10% recoil control with all weapons
-10% reload speed
-10% movement speed while aiming
+10% mental drain
-----------------------------------------Drug Addicted Class-----------------------------------------
A class focused on gaining temporary buffs from chemicals while becoming dependent on them for peak performance.
Advantages
+15% effectiveness from medical items and drugs
+10% movement speed
+10% longer medical effects with improved performance boosts (reduced 5% damage taken and mental regeneration while under effects)
+10% aiming speed and weapon swap speed
Passive Ability: Paranoia
While crouched and standing still, hearing range is increased and movement noise is reduced while crouching
Disadvantages
15% Increased mental drain when not under chemical effects
10% Reduced stamina regeneration
-10% recoil control
+20% hunger and thirst drain
-----------------------------------------Bard Class-------------------------------------------
A class focused on temporary buffs through music, adaptability, and support utility.
Advantages
+10% faster item use speed
+10% mental recovery
+10% stamina regeneration
+5% movement speed
Passive Ability: Rock & Roll
Playing instruments grants temporary buffs depending on the instrument used:
Acoustic Guitar: increased more hipfire accuracy and 15% running speed for 10 minutes
Harmonica: increased accuracy when aiming and less 15% noise when crouch walking for 10 minutes
Disadvantages
+15% increased mental drain
-10% audio detection
-15% carry weight
-5% recoil control with all weapons
I read it all and found the idea amazing! Congrats on this brainstorm and also putting into action all your ideas. I would love to see this content and wishing someone take on this and give birth to it.
thank YOU!