This thread has been locked.
Need Help with Crashes
Avatar

Hello there, I am Solar. For context, I'm making this because I keep crashing every time I try to use SuperBLT. Other's also have this same similar crashlog like mine. I assumed it was due to PD2 but a dev can confirmed it wasn't due to this. Moving on, I eventually talked to the owner who made SuperBLT. I showed him the error as well, I had my hopes up hoping that he would know but unfortunately he himself stated he does not know exactly what's causing this in SuperBLT. He told me to make a post here in which I'm writing this, and if I had to guess, he could use some help patching this error with SuperBLT that keeps crashing me and other people.

So what I'm saying is, if any modder here is reading this, some help would be nice for vojin154.

Here's the crash report:

Application has crashed: access violation


Callstack:

                       ???  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_code_zip                                  
     payday2_win32_release  (???)     zip_error_code_zip                                  
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlInitializeExceptionChain                         
                     ntdll  (???)     RtlGetAppContainerNamedObjectPath                   

Current thread: LoadingEnvironment


System information:
Application version : 1.148.257.
CPU : 12th Gen Intel(R) Core(TM) i5-12400F (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3060 / nvldumd.dll[32.0.15.9571]
Language : english
Memory : 16223MB 316KB
OS : 6.1.7600 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Realtek HD Audio 2nd output (Realtek(R) Audio))#

His response:

⛓️vojin154 🐴 (YAYAPAPAYA CULT)⛓

Role icon, Modder — 4:39 AM
I did forget and i honestly dont know what could cause that I would probably just ask in mws

SuperBLTBug
Avatar

Maybe it wasn't clear before, but I'm not the owner of SuperBLT. Anyone can make changes to the repository using requests. I never really confirmed anything.

Avatar

You know what, I'm okay crashing.

34 1011