Why the FART did I crash?
Avatar

I was just playing "No rest for the wicked" and then the game just got less and less fps and then it just crashed. Here's the log.

Log file open, 02/02/26 06:50:30
LogPakFile: Display: Found Pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak attempting to mount.
LogPakFile: Display: Mounting pak file ../../../Engine/Programs/CrashReportClient/Content/Paks/CrashReportClient.pak.
LogPakFile: PakFile PrimaryIndexSize=77857
LogPakFile: PakFile PathHashIndexSize=186721
LogPakFile: PakFile FullDirectoryIndexSize=118918
LogPakFile: OnPakFileMounted2Time == 0.000001
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 4 named threads and 11 total threads with 1 sets of task threads.
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -7:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogConfig: User config does NOT exist: C:/users/steamuser/AppData/Local/CrashReportClient/Saved/Config/Windows/GameUserSettings.ini
LogConfig: Source not found (WindowsClient): C:/users/steamuser/AppData/Local/CrashReportClient/Saved/Config/WindowsClient/GameUserSettings.ini
LogInit: Build: ++UE4+Release-4.27-CL-0
LogInit: Engine Version: 4.27.2-0+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-0+++UE4+Release-4.27
LogInit: Net CL: 0
LogInit: OS: Windows 10 (22H2) (), CPU: AMD Custom APU 0405, GPU: AMD Custom GPU 0405 (RADV VANGOGH)
LogInit: Compiled (64-bit): Jan  7 2026 17:25:00
LogInit: Compiled with Visual C++: 19.29.30143.00
LogInit: Build Configuration: Shipping
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line: "../../../Engine/Binaries/Win64/CrashReportClient.exe" "C:/users/steamuser/AppData/Local/PAYDAY3/Saved/Crashes/UE4CC-Windows-BE25C9524313B13EA943F8A7C2FD6096_0000" -ForcePak -PakDir="../../../PAYDAY3/Content/Paks/" -AppName=PAYDAY3 -CrashGUID=UE4CC-Windows-BE25C9524313B13EA943F8A7C2FD6096_0000 -DebugSymbols=..\..\..\Engine\Intermediate\Symbols
LogInit: Base Directory: D:/steamapps/common/PAYDAY3/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/users/steamuser/AppData/Local/CrashReportClient/Saved/Config/Windows/Engine.ini]
LogInit: Object subsystem initialized
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/users/steamuser/AppData/Local/CrashReportClient/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[SBZ.Debug.IsInternalBuildOverride:0]]
[2026.02.02-13.50.30:485][  0]LogInit: Computer: STEAMDECK
[2026.02.02-13.50.30:485][  0]LogInit: User: steamuser
[2026.02.02-13.50.30:485][  0]LogInit: CPU Page size=4096, Cores=8
[2026.02.02-13.50.30:485][  0]LogInit: High frequency timer resolution =10.000000 MHz
[2026.02.02-13.50.30:485][  0]LogMemory: Memory total: Physical=14.5GB (15GB approx)
[2026.02.02-13.50.30:485][  0]LogMemory: Platform Memory Stats for Windows
[2026.02.02-13.50.30:485][  0]LogMemory: Process Physical Memory: 113.13 MB used, 113.13 MB peak
[2026.02.02-13.50.30:485][  0]LogMemory: Process Virtual Memory: 61.41 MB used, 61.41 MB peak
[2026.02.02-13.50.30:485][  0]LogMemory: Physical Memory: 2799.76 MB used,  12009.77 MB free, 14809.53 MB total
[2026.02.02-13.50.30:485][  0]LogMemory: Virtual Memory: 134198312.00 MB used,  19414.27 MB free, 134217728.00 MB total
[2026.02.02-13.50.30:492][  0]LogUObjectArray: 378 objects as part of root set at end of initial load.
[2026.02.02-13.50.30:492][  0]LogUObjectAllocator: 65968 out of 0 bytes used by permanent object pool.
[2026.02.02-13.50.30:492][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2026.02.02-13.50.30:492][  0]LogPaths: Warning: No paths for game localization data were specifed in the game configuration.
[2026.02.02-13.50.30:492][  0]LogInit: Using OS detected language (en-US).
[2026.02.02-13.50.30:492][  0]LogInit: Using OS detected locale (en-US).
[2026.02.02-13.50.30:492][  0]LogInit: Warning: No paths for engine localization data were specifed in the engine configuration.
[2026.02.02-13.50.30:492][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2026.02.02-13.50.30:492][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2026.02.02-13.50.30:493][  0]LogInit: Using OS detected language (en-US).
[2026.02.02-13.50.30:493][  0]LogInit: Using OS detected locale (en-US).
[2026.02.02-13.50.30:493][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
[2026.02.02-13.50.30:493][  0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
[2026.02.02-13.50.30:493][  0]LogTextLocalizationManager: Compa
Bug
Avatar

Is this the full log? None of this indicates a reason for the crash.

But from what it sounds like, it may be your system throttling.

32 1498