
So I get crashes here and there, so I thought I'd ask you smart folks for some help. Here's the .txt:
Application has crashed: C++ exception
Could not load texture because IDirect3D9::CreateTexture call failed.
Direct3D could not allocate sufficient memory to complete the call.
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_init
payday2_win32_release (???) zip_error_init
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlGetFullPathName_UEx
ntdll (???) RtlGetFullPathName_UEx
Current thread: Renderer
System information:
Application version : 1.143.246
CPU : Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1060 / nvldumd.dll[32.0.15.7283]
Language : english
Memory : 16340MB 640KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))
Any and all help would be greatly appreciated!
Game ran out of internal memory. This has nothing to do with your PC. Set Texture and Shadow quality to Medium/Low.
Immense gratitude