Replacing guards/civs with dozers will make keycards disappear
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What have i done?: I replaced every civ's and guard's "variation data" with the dozer's variation data
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What is the problem?: Now, keycards / phone's / whatever wont spawn on their butt anymore. Which would mean softlock softlock softlock.
If anyone knows a way around this problem or knows how to fix it, any help would be appreciated :).
Replies
you could try making the civ's files point to the dozer model using UassetGUI
nope sadly. it seems to be more of a model problem. even with SWAT guys they disappear but if i replace them with some random civ (f.e. DJ or Mason), they spawn.