Game Crash on vehicle movement | Beardlib Editor
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Game crashes in editor and world when attempting to select a mesh variation in vehicles such as escape van and swat van

crashlog:

Application has crashed: access violation


Callstack:

     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     zip_error_init                                      
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
     payday2_win32_release  (???)     ???                                                 
                  KERNEL32  (???)     BaseThreadInitThunk                                 
                     ntdll  (???)     RtlInitializeExceptionChain                         
                     ntdll  (???)     RtlClearBits                                        

Current thread: Main
Script stack:
activate_callback() core/lib/managers/coresequencemanager.lua:3716
activate() core/lib/managers/coresequencemanager.lua:2023
activate_callback() core/lib/managers/coresequencemanager.lua:2820
activate() core/lib/managers/coresequencemanager.lua:2023
run_sequence() core/lib/managers/coresequencemanager.lua:2484
run_sequence() core/lib/managers/coresequencemanager.lua:382
run_sequence_simple3() core/lib/managers/coresequencemanager.lua:373
run_sequence_simple2() core/lib/managers/coresequencemanager.lua:368
func() @mods/BeardLib-Editor-master/Classes/Map/EditMeshVariation.lua:27
func() @mods/BeardLib/Core.lua:272
Call() @mods/base/req/core/Hooks.lua:85
func() @mods/base/lua/GameSetup.lua:3
update() @mods/base/req/core/Hooks.lua:253
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:559


Bug
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