C++ Exception crash
Avatar

Trying to play a heist and it crashes a little bit into the assault wave, think anyone can help?

Fri Jun 15 21:37:37 2018

Application has crashed: C++ exception
bad allocation


Callstack:

payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
                         ntdll  (???)     ZwFreeVirtualMemory                                 
                    KERNELBASE  (???)     VirtualFree                                         
                         ntdll  (???)     RtlGetFullPathName_UstrEx                           
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???


Current thread: Main
Script stack:
                 GetModImage()  @mods/base/req/BLTMod.lua:303                       
                        init()  @mods/base/req/ui/BLTUIControls.lua:265             
                         new()  @mods/base/req/utils/UtilsClass.lua:26              
                      _setup()  @mods/base/req/ui/BLTDownloadManagerGui.lua:125     
                        init()  @mods/base/req/ui/BLTDownloadManagerGui.lua:34      
                         new()  @mods/base/req/utils/UtilsClass.lua:26              
                      create()  @mods/base/req/ui/BLTDownloadManagerGui.lua:271     
       set_active_components()  lib/managers/menu/menucomponentmanager.lua:449      
                    original()  @mods/base/lua/MenuComponentManager.lua:19          
       set_active_components()  @mods/base/req/core/Hooks.lua:260                   
                                core/lib/managers/menu/coremenulogic.lua:89         
       _execute_action_queue()                                                      
core/lib/managers/menu/coremenulogic.lua:54  update()                                            
                                core/lib/managers/menu/coremenulogic.lua:64         
                      update()                                                      
core/lib/managers/menu/coremenumanager.lua:155  update()                                            
                                lib/managers/menumanagerpd2.lua:17                  
                      update()                                                      
      lib/setups/setup.lua:839  update()                                            
                                lib/setups/menusetup.lua:336                        
                      update()                                                      
@mods/base/lua/MenuSetup.lua:6  core/lib/setups/coresetup.lua:540


System information:
    Application version : 1.89.606
    CPU : Intel(R) Core(TM) i7-6700HQ CPU @ 2.60GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
    DirectX : 9.0c
    GPU : NVIDIA GeForce GTX 970M / nvldumd.dll[23.21.13.8912]
    Language : english
    Memory :     8091MB 616KB
    OS : 5.1.2600 (Service Pack 3) 0x300-0x1 (64 bits)
    Physics : threaded
    Renderer : DX9 threaded
    Sound : CREATIVE (Speakers (Sound Blaster Recon3Di))

Replies
Avatar

This is just some guessing, but during the assault until the crash have you seen or hears cop sniper shooting or spawning?
I have similar crash long time ago like this, on the middle of assault end.
Turns out that one of cops enemy are affected by a mod, and Payday 2 udpate make the mod incompatible hence crashing the game when said enemy is being spawned.

Avatar

Was doing hotline miami day one so it might be snipers, I do have bandana dees DC on so I'll remove the sniper retexture in case its conflicting with the enemy visual revamp

Avatar

Deleted the cop texture mod and the crash stopped. Thanks for the help!

18 888