Custom Attachment Points
Version 2.3 |
Last Updated: 09-27-2018, 11:59 PM
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@EHOT (2) Best way is to open a weapons base model in the model tool and look at the list of root points.
If you don't want to use that the next best way is to look at the weapon factory tweak data. https://raw.githubusercontent.com/Nepgea...akdata.lua |
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EHOT (2)
Yesterday, 11:52 PM
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Quick question. Where can I find a preexisting attachment points names, like a_o, a_fl, a_m?
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Trevor (3)
01-13-2019, 08:25 AM
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yes, it's in the 'mods' folder, and i have SuperBLT installed
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Trevor (3)
01-13-2019, 08:14 AM
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Application has crashed: C++ exception
...mod_overrides/Iron Sights Pack/Hooks/weapontweakdata.lua:4: attempt to call method 'SetupAttachmentPoint' (a nil value) SCRIPT STACK init() @mods/base/req/core/Hooks.lua:267 new() core/lib/utils/coreclass.lua:35 init() lib/tweak_data/tweakdata.lua:531 new() core/lib/utils/coreclass.lua:35 lib/tweak_data/tweakdata.lua:3084 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/setups/setup.lua:35 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/setups/menusetup.lua:1 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/entry.lua:13 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 core/lib/coreentry.lua:19 ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? KERNEL32 (???) BaseThreadInitThunk ntdll (???) RtlAreBitsSet ntdll (???) RtlAreBitsSet payday2_win32_release (???) zip_get_name ------------------------------- Current thread: Main Script stack: init() @mods/base/req/core/Hooks.lua:267 new() core/lib/utils/coreclass.lua:35 init() lib/tweak_data/tweakdata.lua:531 new() core/lib/utils/coreclass.lua:35 lib/tweak_data/tweakdata.lua:3084 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/setups/setup.lua:35 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/setups/menusetup.lua:1 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/entry.lua:13 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 core/lib/coreentry.lua:19 ------------------------------- System information: Application version : 1.92.786. CPU : AMD Ryzen 3 1200 Quad-Core Processor (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1 DirectX : 12.0 GPU : NVIDIA GeForce GTX 1060 6GB / nvldumd.dll[25.21.14.1694] Language : english Memory : 8145MB 4KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Speakers (High Definition Audio Dev |
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Terminator01
12-29-2018, 07:23 PM
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Thx
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Cpone
12-25-2018, 04:57 PM
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@Terminator01 Move it to your mods folder. It lives in there now.
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Terminator01
12-25-2018, 04:21 PM
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Updated the mod, the game crashes at launch:
[code]Tue Dec 25 15:19:12 2018 Application has crashed: C++ exception ...attachments for custom weapons/Hooks/weapontweakdata.lua:244: attempt to call method 'SetupAttachmentPoint' (a nil value) SCRIPT STACK init() @mods/base/req/core/Hooks.lua:267 new() core/lib/utils/coreclass.lua:35 init() lib/tweak_data/tweakdata.lua:531 new() core/lib/utils/coreclass.lua:35 lib/tweak_data/tweakdata.lua:3084 require() =[C] OrigRequire() @mods/base/base.lua:151 require() @mods/BeardLib/Core.lua:215 lib/setups/setup.lua:35 require() =[C] OrigRequire() @mods/base/base.lua:151 require() @mods/BeardLib/Core.lua:215 lib/setups/menusetup.lua:1 require() =[C] OrigRequire() @mods/base/base.lua:151 require() @mods/BeardLib/Core.lua:215 lib/entry.lua:13 require() =[C] OrigRequire() @mods/base/base.lua:151 require() @mods/BeardLib/Core.lua:215 core/lib/coreentry.lua:19 ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? KERNEL32 (???) BaseThreadInitThunk ntdll (???) RtlAreBitsSet ntdll (???) RtlAreBitsSet payday2_win32_release (???) zip_get_name ------------------------------- Current thread: Main Script stack: init() @mods/base/req/core/Hooks.lua:267 new() core/lib/utils/coreclass.lua:35 init() lib/tweak_data/tweakdata.lua:531 new() core/lib/utils/coreclass.lua:35 lib/tweak_data/tweakdata.lua:3084 require() =[C] OrigRequire() @mods/base/base.lua:151 require() @mods/BeardLib/Core.lua:215 lib/setups/setup.lua:35 require() =[C] OrigRequire() @mods/base/base.lua:151 require() @mods/BeardLib/Core.lua:215 lib/setups/menusetup.lua:1 require() =[C] OrigRequire() @mods/base/base.lua:151 require() @mods/BeardLib/Core.lua:215 lib/entry.lua:13 require() =[C] OrigRequire() @mods/base/base.lua:151 require() @mods/BeardLib/Core.lua:215 core/lib/coreentry.lua:19 ------------------------------- System information: Application version : 1.92.786 CPU : Intel® Core i7-6700 CPU @ 3.40GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce GTX 1060 6GB / nvldumd.dll[25.21.14.1735] Language : english Memory : 16334MB 980KB OS : 6.2.9200 () 0x300-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded [/cod |
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Cpone
11-23-2018, 03:52 PM
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@Da ting goes SKRRRAH You definitely have SuperBLT installed?
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Da ting goes SKRRRAH
11-23-2018, 03:30 PM
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Yes I've already installed in my mods folder only, but I can't even launch the game
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Cpone
11-23-2018, 02:46 PM
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@Da ting goes SKRRRAH Custom Attachment Points is only supposed to be installed into your mods folder.
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Da ting goes SKRRRAH
11-23-2018, 12:49 PM
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Game still crashes even I got both mods and mods_overrides folder installed (as well as BeardLib and SuperBLT), please help me out
Application has crashed: C++ exception ...rides/Mosin Nagant M9130 Obrez/Hooks/weapontweakdata.lua:7: attempt to call method 'SetupAttachmentPoint' (a nil value) SCRIPT STACK init() @mods/base/req/core/Hooks.lua:267 new() core/lib/utils/coreclass.lua:35 init() lib/tweak_data/tweakdata.lua:531 new() core/lib/utils/coreclass.lua:35 lib/tweak_data/tweakdata.lua:3084 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/setups/setup.lua:35 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/setups/menusetup.lua:1 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/entry.lua:13 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 core/lib/coreentry.lua:19 ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? KERNEL32 (???) BaseThreadInitThunk ntdll (???) RtlValidSecurityDescriptor ntdll (???) RtlValidSecurityDescriptor payday2_win32_release (???) zip_get_name ------------------------------- Current thread: Main Script stack: init() @mods/base/req/core/Hooks.lua:267 new() core/lib/utils/coreclass.lua:35 init() lib/tweak_data/tweakdata.lua:531 new() core/lib/utils/coreclass.lua:35 lib/tweak_data/tweakdata.lua:3084 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/setups/setup.lua:35 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/setups/menusetup.lua:1 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/entry.lua:13 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 core/lib/coreentry.lua:19 |
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Wandering Soul
11-14-2018, 02:05 PM
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I can't use SuperBlt for some reason, so could you please provide a 2.2 version download link that doesn't use SuperBlt?
If you can, I will be very grateful. |
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Girnee
11-02-2018, 03:21 AM
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Game now freezes for me at the title screen with this installed.
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sealereal
10-26-2018, 12:13 PM
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will blt mods crash if i use super blt?
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TheArchonPrime
10-18-2018, 01:20 AM
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For anyone that is crashing from this, you need SuperBLT, not vanilla BLT
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Cpone
10-07-2018, 08:47 PM
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@Danana3000 Well of course it's going to crash if a mod your using can't find functions from my mod.
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Danana3000
10-07-2018, 07:18 PM
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@Cpone I dont have it in any of those 2 folders now
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Cpone
10-07-2018, 07:09 PM
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@Danana3000 This is 99% because the custom attachment point code isn't running. Make sure you don't have it installed in both mods and mod_overrides.
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Danana3000
10-07-2018, 06:44 PM
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@Cpone well this is the what I found in my crash file:
Application has crashed: C++ exception ...rrides/19076_Montana 5.56_2.52/Hooks/weapontweakdata.lua:9: attempt to call method 'SetupAttachmentPoint' (a nil value) SCRIPT STACK init() @mods/base/req/core/Hooks.lua:267 new() core/lib/utils/coreclass.lua:35 init() lib/tweak_data/tweakdata.lua:531 new() core/lib/utils/coreclass.lua:35 lib/tweak_data/tweakdata.lua:2990 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/setups/setup.lua:35 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/setups/menusetup.lua:1 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/entry.lua:13 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 core/lib/coreentry.lua:19 ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? KERNEL32 (???) BaseThreadInitThunk ntdll (???) RtlValidSecurityDescriptor ntdll (???) RtlValidSecurityDescriptor payday2_win32_release (???) zip_get_name ------------------------------- Current thread: Main Script stack: init() @mods/base/req/core/Hooks.lua:267 new() core/lib/utils/coreclass.lua:35 init() lib/tweak_data/tweakdata.lua:531 new() core/lib/utils/coreclass.lua:35 lib/tweak_data/tweakdata.lua:2990 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/setups/setup.lua:35 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/setups/menusetup.lua:1 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 lib/entry.lua:13 require() =[C] OrigRequire() @mods/base/base.lua:141 require() @mods/BeardLib/Core.lua:215 core/lib/coreentry.lua:19 ------------------------------- System information: Application version : 1.92.687. CPU : Intel® Core i3-6100U CPU @ 2.30GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce 920MX / nvldumd.dll[22.21.13.8264] Language : english Memory : 4002MB 0KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded So |
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Cpone
10-07-2018, 06:19 PM
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@Danana3000 If you could provide your crash.txt that would be great.
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