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Realism Rebalance
Version 1.02 | Last Updated: 12-16-2017, 11:48 AM
Status: Public
Views: 359
Downloads: 19
0 2

I finally made a Mod based on real Ammo stats. Any gun is based on it's real stats.

The Magazines are downed (or upped) to their respective Real magazines. For e.g. the Deagle is now using 7 Bullets per Magazine due the Damage the Gun does it is .50 AE Ammunition. Only 7 Bullets fit in a Deagle Magazine of that size.

Note: The Attachments aren't changed at all, they just go as they did before.

Images will come soon. If any Bugs are there, tell me right off the bed.
Update 1.02:
Disabled custom Firespeed and unnerfed the Arbiter back to higher Damage.

Hotfix 1.01:
Damage Modifier has been deleted, so the weapons are going back to their own damage, based on OVERKILL Software.
Licensed by RoadieMike

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12-17-2017, 05:22 AM
Quote:"tell me right off the bed"

12-13-2017, 04:53 PM
Moved to "Gameplay Changing Mods"

12-07-2017, 05:36 PM
Well To Ethnic Kekistaner:
There is a .50 AE Round Version that only holds 7 Rounds. Sorry my caliber was a lil bit off.

12-07-2017, 05:25 PM
There is no Deagle re-chambered in 45. and if there is some custom made one it would probably hold 10-12 rounds.

Btw, don't we already have a "realistic" rebalance ?

12-07-2017, 04:34 PM
Would be nice if you can give summary to what your rebalance have changed

12-07-2017, 02:44 PM
i found a bug so when i installed it some guns got more ammo or less ammo suddenly so yeah please fix that (just kidding of course)