Report Mod
Franchi SPAS-15
Version 1.15 | Last Updated: 01-07-2018, 01:29 PM
Status: Public
Views: 297
Downloads: 88
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Collaborator (Submissions)

Bain: "Semi-Auto shotgun designed as combat shotgun at the get go.
Dubbed La Chiave dell'Incursore for it's extensive use to breach door."

Adds in Franchi SPAS-15 as Primary Auto-Shotgun
Unlock Level: 55

A dual-mode 12-gauge combat shotgun that can switch between pump-action and semi-auto for different ammunition pressure level.
Although, Wolf accidentally broke the pump-action mode in excitement of getting new shotgun arsenal, so Chains have to semi-fixed by disabling the pump-action mode. Maybe it'll have pump-action mode in the future but who knows..

Features 1 barrel, 2 stock, and 1 magazine modification.
Fast firing and reloading shotgun. With plenty of ammo in reserve.
Watch out for the recoil kick.

Thanks to Vienix for re-texturing the gun, at least it wont prominently show the white scratches of the PBR-converted textures anymore.

As Always,

Requires BeardLib
Requires Custom Attachment for Custom Weapon
Optional Custom Firearm Mechanic for Custom Weapon

> Put in "mod_overrides" folder

Known Issue:
- Player hand isn't aligned properly to the gun, and there's clipping here and there. Modding limitation.
- Texture isn't really good. Best I can do with asset that's freely available for now.. If someone could work on improving it, send me a message
- Optic placement 'eats' the ironsight part.. Base gun modding limitation. The gun supposed to have riser/rail for the optic but not possible for now
- Re textured the gun so it doesnt show the white scratches from PBR-converted textures
- Tweaked recoil kick value
- Added in basic decal marking to the gun (for immersive and lore-friendly experience)
- Fixed missing asset files that will cause the game to freezes up when using the Extended Mag
Models/Texture from Rainbow 6: Siege (Ubisoft)
Re texture by Vienix
Decal Marking by Alcat101

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12-22-2017, 05:37 PM
You do something wrong when putting the selection_index="1" on use_data table.
Make sure the align_place is also correct.

12-22-2017, 05:00 PM
[Image: ?id=1239413018]
well this happened when i put it as secondary weapon

12-09-2017, 04:09 PM
I planned to make an Pump attachment on this gun, but I kinda dont know how to do it so attachment can change weapon anim..

you can switch the weapon selection on main.xml
put selection_index="1" on use_data table

11-23-2017, 04:19 AM
Thank you so much for bringing this angel into PAYDAY 2.

This may seem kind of OP, but can you make a version of this (or tell me how to do so myself) that's a secondary weapon? I always have fantasized about having my favorite assault rifle as a primary and keeping my favorite shotgun (this) for close encounters.

11-22-2017, 09:46 AM
Hey man, I can help ya out on the textures, just add me and i'll gladly help <3 :3

11-17-2017, 06:12 PM
You're playing as me

11-14-2017, 06:51 PM
Make a pump one and a single fire one? Like, two different weapons but in the end they're the same