Report Mod
Throwables Module
Version 7 | Last Updated: Yesterday, 03:15 PM
Status: Public
Views: 366
Downloads: 66
4 1

Shortlink:
Test 101


BeardLib is required.


You need to reinstall this after update BeardLib


[Image: preview_7573_1510591124_20710f2fa6a855f1...b6a772.png]

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Yesterday, 09:27 AM
probably due to not undermine first

Yesterday, 09:08 AM
@Skyfry428
remove your other mods first

https://github.com/DrNewbie/ThrowablesMo...le.lua#L39

Yesterday, 01:24 AM
C++ exception

.../mod_overrides/AddOnThrowablesSync/Hooks/networkpeer.lua:30: attempt to index field 'custom_projectiles' (a nil value)

11-17-2017, 11:04 PM
I'm a bit confused as well.

11-15-2017, 12:49 PM
How to use??

11-14-2017, 07:14 PM
@Codiac
https://gfycat.com/InfantileFatherlyAplomadofalcon

I also join public matches, and nothing happen.

11-14-2017, 07:06 PM
Pastebin is having problem on my end, but this is rather short. My friend and I were testing it, and he crashed immediately when he joined (same tthing when I join public matches, host crashed)
Here's his crash log :
Application has crashed: C++ exception

[string "lib/network/handlers/unitnetworkhandler.lua"]:2388: attempt to index a nil value



11-14-2017, 06:37 PM
@Codiac
If ''custom_projectiles' (a nil value)'' you didn't install this Module probelly https://git.io/vFim8

anyway, I didn't see this happen at my here https://gfycat.com/InfantileFatherlyAplomadofalcon

11-14-2017, 06:26 PM
So sorry, I'l put it on pastebin next time for ease of use.

11-14-2017, 06:24 PM
@Codiac
don't post a wall of text 

https://pastebin.com 

https://prnt.sc/haeecp

11-14-2017, 06:18 PM
New crash problem : Cannot properly load into game after difficulty screen transition, results in game freezing and crashing.

Application has crashed: C++ exception
.../mod_overrides/AddOnThrowablesSync/Hooks/networkpeer.lua:30: attempt to index field 'custom_projectiles' (a nil value)



SCRIPT STACK

send_queued_sync() @assets/mod_overrides/AddOnThrowablesSync/Hooks/networkpeer.lua:69
send_to_peers_synched() @assets/mod_overrides/Cluster Bomb/Hooks/basenetworksession.lua:33
send() lib/network/base/extensions/networkbaseextension.lua:11
set_team() lib/units/beings/player/playermovement.lua:976
set_unit() lib/network/base/networkpeer.lua:2268
spawn_unit() lib/network/base/networkpeer.lua:2132
spawn_players() lib/network/base/basenetworksession.lua:1493
Run() lib/states/ingamewaitingforplayers.lua:262
update() @mods/PocoHud3/poco/../poco/Hud3.lua:2653
update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92
update() lib/setups/setup.lua:784
update() lib/setups/gamesetup.lua:654
_update() lib/setups/networkgamesetup.lua:21
update() @mods\PocoHud3\poco\common.lua:309
core/lib/setups/coresetup.lua:537


-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     ???                                                 
                         ntdll  (???)     RtlCaptureStackBackTrace                            
                         ntdll  (???)     RtlDecodeSystemPointer                              
                         ntdll  (???)     RtlInitializeCriticalSection                        
                         ntdll  (???)     RtlQueryPerformanceCounter                          


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.82.440.
CPU : Intel® Core™ i7-3520M CPU @ 2.90GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 10.0 
GPU : AMD Radeon HD 7700M Series / aticfx32.dll[22.19.673.0]
Language : english
Memory :     8123MB 572KB
OS : 6.1.7600 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : IDT (Speakers / HP (IDT High Definition Audio CODEC))


11-13-2017, 07:24 PM
focus system from watch dogs possible?
Pushing the boundary of modding again

11-13-2017, 06:56 PM
Grenade that release gas with puking poison effect possible?
Pushing the boundary of modding again