Throwables Module
Version 12-04-2017 |
Last Updated: 12-04-2017, 05:54 AM
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Dr_Newbie
12-06-2017, 02:23 AM
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@Jan
Quote:mods/Inventory count/lua/deployables.lua:308: attempt to index a nil value try to turn off that mod? |
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Jan
12-05-2017, 09:30 PM
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Application has crashed: C++ exception
mods/Inventory count/lua/deployables.lua:308: attempt to index a nil value |
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Skyfry428
11-25-2017, 11:25 PM
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Application has crashed: C++ exception
.../mod_overrides/AddOnThrowablesSync/Hooks/networkpeer.lua:30: attempt to index local 'peer' (a number value) SCRIPT STACK send_to_host() @assets/mod_overrides/AddOnThrowablesSync/Hooks/clientnetworksession.lua:3 _at_interact_start() lib/units/interactions/interactionext.lua:2470 interact_start() lib/units/interactions/interactionext.lua:382 interact() lib/managers/objectinteractionmanager.lua:34 _check_action_interact() lib/units/beings/player/states/playerstandard.lua:2210 _update_check_actions() lib/units/beings/player/states/playerstandard.lua:910 update_original() |
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Dr_Newbie
11-19-2017, 09:27 AM
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probably due to not undermine first
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Dr_Newbie
11-19-2017, 09:08 AM
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Skyfry428
11-19-2017, 01:24 AM
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C++ exception
.../mod_overrides/AddOnThrowablesSync/Hooks/networkpeer.lua:30: attempt to index field 'custom_projectiles' (a nil value) |
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Skyfry428
11-17-2017, 11:04 PM
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I'm a bit confused as well.
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Gullwing Door
11-15-2017, 12:49 PM
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How to use??
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Dr_Newbie
11-14-2017, 07:14 PM
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@Codiac
https://gfycat.com/InfantileFatherlyAplomadofalcon I also join public matches, and nothing happen. |
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Codiac
11-14-2017, 07:06 PM
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Pastebin is having problem on my end, but this is rather short. My friend and I were testing it, and he crashed immediately when he joined (same tthing when I join public matches, host crashed)
Here's his crash log : Application has crashed: C++ exception [string "lib/network/handlers/unitnetworkhandler.lua"]:2388: attempt to index a nil value |
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Dr_Newbie
11-14-2017, 06:37 PM
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@Codiac
If ''custom_projectiles' (a nil value)'' you didn't install this Module probelly https://git.io/vFim8 anyway, I didn't see this happen at my here https://gfycat.com/InfantileFatherlyAplomadofalcon |
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Codiac
11-14-2017, 06:26 PM
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So sorry, I'l put it on pastebin next time for ease of use.
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Dr_Newbie
11-14-2017, 06:24 PM
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Codiac
11-14-2017, 06:18 PM
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New crash problem : Cannot properly load into game after difficulty screen transition, results in game freezing and crashing.
Application has crashed: C++ exception .../mod_overrides/AddOnThrowablesSync/Hooks/networkpeer.lua:30: attempt to index field 'custom_projectiles' (a nil value) SCRIPT STACK send_queued_sync() @assets/mod_overrides/AddOnThrowablesSync/Hooks/networkpeer.lua:69 send_to_peers_synched() @assets/mod_overrides/Cluster Bomb/Hooks/basenetworksession.lua:33 send() lib/network/base/extensions/networkbaseextension.lua:11 set_team() lib/units/beings/player/playermovement.lua:976 set_unit() lib/network/base/networkpeer.lua:2268 spawn_unit() lib/network/base/networkpeer.lua:2132 spawn_players() lib/network/base/basenetworksession.lua:1493 Run() lib/states/ingamewaitingforplayers.lua:262 update() @mods/PocoHud3/poco/../poco/Hud3.lua:2653 update() core/lib/utils/game_state_machine/coregamestatemachine.lua:92 update() lib/setups/setup.lua:784 update() lib/setups/gamesetup.lua:654 _update() lib/setups/networkgamesetup.lua:21 update() @mods\PocoHud3\poco\common.lua:309 core/lib/setups/coresetup.lua:537 ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) zip_get_name payday2_win32_release (???) zip_get_name payday2_win32_release (???) ??? ntdll (???) RtlCaptureStackBackTrace ntdll (???) RtlDecodeSystemPointer ntdll (???) RtlInitializeCriticalSection ntdll (???) RtlQueryPerformanceCounter ------------------------------- Current thread: Main ------------------------------- System information: Application version : 1.82.440. CPU : Intel® Core i7-3520M CPU @ 2.90GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 10.0 GPU : AMD Radeon HD 7700M Series / aticfx32.dll[22.19.673.0] Language : english Memory : 8123MB 572KB OS : 6.1.7600 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : IDT (Speakers / HP (IDT High Definition Audio CODEC)) |
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shibe (2)
11-13-2017, 07:24 PM
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focus system from watch dogs possible?
Pushing the boundary of modding again |
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Alcat101
11-13-2017, 06:56 PM
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Grenade that release gas with puking poison effect possible?
Pushing the boundary of modding again |