Report Mod
Any Gun to Akimbo
Version 8 | Last Updated: 11-13-2017, 04:43 AM
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Status: Public
Views: 301
Downloads: 36
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Yesterday, 07:52 AM
Quote:How do i use it?
nevermind.

Yesterday, 07:45 AM
How do i use it?

11-17-2017, 01:22 PM
in mods or override?

11-15-2017, 01:56 AM
@Gridino
https://prnt.sc/hakbal

@gardenGnostic @GOTTA GO FAST (2)
https://youtu.be/KeU8-hfWU5c

11-15-2017, 12:53 AM
Game still not opening with that mod

11-14-2017, 01:07 PM
Not working for me, I installed the mod, i dont think im doing it correctly, My game starts and when i look at the in game mod options it shows up but does not effect any files for some reason? if possible, help would be appreciated.

11-13-2017, 03:44 AM
my game crash everytime with or without this mod.
yeah it crash after i remove this mod

11-12-2017, 06:47 PM
My game crashes with this mod. Explain how exactly I can fix that, I'm not fully sure what you mean by "you can try to remove add-on things and regenerate list"

11-12-2017, 04:39 PM
@TSense
sure it wasn't, only you know what you think and yes, there is no Akimbo-Akimbo

@Cool Pink Dude
you can try to remove add-on things and regenerate list

11-12-2017, 02:18 PM
what do you mean "any gun"? this isn't what i think it is, right?

11-12-2017, 12:47 PM
you heard of elf on the shelf now get ready for
AKIMBO FOR EVERY BAKIMBO RAKIMBO RUN GUN

11-12-2017, 12:12 PM
crashes everytime when booting the game, without this mod it works fine tho.

log :

Code:
Application has crashed: C++ exception
[string "lib/managers/weaponfactorymanager.lua"]:65: attempt to index a nil value



SCRIPT STACK

_setup() lib/managers/weaponfactorymanager.lua:26
init() lib/managers/weaponfactorymanager.lua:9
new() core/lib/utils/coreclass.lua:35
original() lib/setups/setup.lua:341
init_managers_original() @mods/base/req/core/Hooks.lua:260
init_managers() @mods/WolfHUD-master/lua/WaypointsManager.lua:93
init_managers() lib/setups/menusetup.lua:229
core/lib/setups/coresetup.lua:379


-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
                      KERNEL32  (???)     BaseThreadInitThunk                                 
                         ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
                         ntdll  (???)     RtlGetAppContainerNamedObjectPath                   
         payday2_win32_release  (???)     zip_get_name                                        


-------------------------------

Current thread: Main
Script stack:
                      _setup()  lib/managers/weaponfactorymanager.lua:26            
                        init()  lib/managers/weaponfactorymanager.lua:9             
                         new()  core/lib/utils/coreclass.lua:35                     
                    original()  lib/setups/setup.lua:341                            
      init_managers_original()  @mods/base/req/core/Hooks.lua:260                   
               init_managers()  @mods/WolfHUD-master/lua/WaypointsManager.lua:93    
               init_managers()  lib/setups/menusetup.lua:229                        
                                core/lib/setups/coresetup.lua:379                   

-------------------------------

System information:
Application version : 1.82.440.
CPU : AMD Ryzen 7 1700 Eight-Core Processor (8 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1
DirectX : 12.0 
GPU : NVIDIA GeForce GTX 1070 / nvldumd.dll[23.21.13.8813]
Language : english
Memory :     8138MB 784KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))

11-12-2017, 09:05 AM
nice, really nice .... 

11-12-2017, 05:18 AM
That reload though