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Bipods That (Actually) Work
Version 1.1 | Last Updated: 11-28-2017, 11:50 PM
Status: Public
Views: 580
Downloads: 193
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Shortlink:
Problem: Several weapons have bipods included in their models, although the bipods themselves are useless and cosmetic-only. 
Solution: This mod.

With "Bipods That (Actually) Work," you can now use the Lion Bipod weapon attachment and deploy them on the following five weapons:

* Gecko 7.62 Assault Rifle (Galil)

* Gewehr Assault Rifle (G3)

* JP36 Assault Rifle (G36)

* Thanatos Sniper Rifle (Barrett M95)

* Lebensauger .308 Sniper Rifle (WA2000)

Gif demonstration! Note the more forgiving bipod camera lock, and the lack of "breathing" scope sway and removed recoil-induced crosshair bucking.

[Image: SLGkcHT.gif]

Note: This mod also removes all of the (ridiculously strict) restrictions on where you can place your bipods. This is actually a bug, but enjoy it while you can.



Incompatible Weapon Attachments

I have also made the Lion Bipod attachment on these weapons incompatible with other weapon attachments that would remove the bipod model. 
Weapon attachment compatibility blacklist:
  • Galil/Gecko 7.62:
        -Fabulous Foregrip
        -CQB Foregrip
        -Light Foregrip

  • G3/Gewehr: (All foregrips forbidden except standard/unmodded foregrip)
        -Precision Foregrip
        -Tactical Foregrip
        -Wooden Foregrip
        -Plastic Foregrip

  • G36/JP36: (Only allows the Long Foregrip from the Gage Spec Ops DLC)
        -Standard Foregrip
        -Compact Foregrip
        -Polizei Foregrip

  • Barrett M95/Thanatos:
        -No incompatible mods

  • Wa2000/Lebensauger .308:
        -No incompatible mods
This mod is in beta. It is very new, and most of the bugs from my proof-of-concept are still there. However, none of them should involve crashing.



Custom Weapon Support
This mod now supports custom weapons! 

Download Custom Firearm Mechanic for Custom Weapons by Alcat101, which will allow you to apply the bipod to custom weapons. Install with Bipods That Actually Work for functional bipods.

Currently supported weapons include: But you can easily add bipods to other weapons in
Code:
/Custom Firearm Mechanic for Custom Weapons/Hooks/weaponfactorytweakdata_bipod.lua
, and this mod will ensure bipod gadget functionality in-game.


/!\ Important! /!\
This mod is best used in conjunction with the following mods: 
  • LMG Steelsights by Iron Predator, dotoo, anonymous, Feelgood, Noep, and KarateF22 (Highly recommended. Enables using steelsights or scopes when using LMGs or other bipod-deployed weapons.)

  • Bipod for G3 by Alcat101 (Cosmetic- unfolds the bipod on the model of the G3)

  • Bipod for G36 by Alcat101 (Cosmetic- adds an unfolded bipod onto the model of the G36's Long Foregrip)
Other important information:

- This mod should not mark you as a cheater. In-game, you probably won't be visibly bipodded, but it still works regardless of whether or not you're the host. 

- If you want to uninstall this mod, remember to remove all of the Lion Bipod attachments from the affected weapons, or you'll probably lose them!






Known issues:
  • No animations. I don't know how to import animations into PAYDAY 2. When deploying or undeploying a bipod, your view and weapon will just warp to the bipodded location instead of playing any sort of animation. If you know how to add custom animations, this could be a job for you! Otherwise, this is just how it's gonna be.

  • This mod lets you deploy your bipod anywhere except in the air. Seriously. Faceplanting into a wall, on your teammates' backs, looking straight up, standing on a flat surface with nothing around you, you name it. 

  • First person viewmodel alignments (bipod standard hip-carry stance, bipod steelsight stance) may be a bit off. I've only barely begun to adjust them. 

  • Incorrect bipod axis point- When in bipod mode, you may notice that you swivel around a point on the gun that is not necessarily where the bipod is. I'm working on it.
Planned:
  • [Ongoing] First-person model positional tweaks

  • Bipods for more weapons?

  • Other things that are related to bipods?
This whole mod is basically a series of huge workarounds for the convoluted Bipod system, so it's the best I can do right now. 

Contact me for help, feedback, questions, answers, or the average rainfall of the amazon basin. In order of priority: I will reply to Discord, reddit and Steam messages most quickly, as I check those the most often, followed by modworkshop comments/messages, clubpenguin messages, FarmersOnly messages, and messenger pigeons. 

Have fun!
10 Nov 2017 
-Fixed an annoying persistent bug where the mod wasn't written or uploaded to modworkshop
28 Nov 2017
-Enabled custom weapon support for bipods, added rudimentary and poorly worded instructions in the mod description

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01-06-2018, 01:59 AM
Encounter some small issue that might be becuase of how this mod works.
Using this mod vanilla bipod doesn't change anim state between folded and unfolded (being deployed, bipod feet erected to touch the ground)

12-30-2017, 11:39 PM
Updated the description. Thanks!

12-30-2017, 06:26 AM
So I've added some basic support to some Custom Weapon that have bipod.
It'll be on the Custom Firearm Mechanic support mod, you might wanna update description so ppl know where to get mod that could give custom weapon bipod ability.

12-02-2017, 03:44 AM
@Queen of Cards The Platypus Sniper Rifle doesn't have a bipod as part of its model, so I didn't include it in this mod. You could easily add it yourself, though, with just a little bit of Lua knowledge.

12-02-2017, 01:12 AM
platypus?

11-30-2017, 03:05 PM
@Alcat101,@Offyerrocker: That's normal for attachments that use special bones (a_bp) on weapon bases that don't have it. Possible solution for that could be loading custom invisible model via BeardLib for these weapons.

11-30-2017, 02:47 AM
Oh yeah, I've known about that for a while, forgot to add it to known issues :P I never got around to adding that data. Thanks for reminding me.

11-30-2017, 02:21 AM
Also came across small hitch/bug/glitch.
If you equip any gun with the Bipod attachment, and go to Main Menu, the bipod attachment will float at the center of the space.
Likely because the game tries to add in bipod model, but the gun doesnt have node to add it, so it floats in limbo xd

11-29-2017, 12:01 AM
@VerrucktMedic
Tachanka is love, Tachanka is life :^)


@Viritos
I'm just a guy who makes mods for fun

@Alcat101 Custom weapon support is working again! (for the first time)

11-15-2017, 12:58 AM
So when is Ubisoft hiring you to make Tachanka useful in Rainbow Six Siege again?

11-12-2017, 05:32 PM
Ay, thanks for making this mod!

11-12-2017, 07:16 AM
Also, I have bipod mod for M14, and M16 too
Might as well add the list of weapon that have bipod somehow xd

11-12-2017, 12:30 AM
Well insane as in "Woah everybody was like UUUUUUUUUURH it's iMPoSsIbLe to do dis".

And now look at it go : It IS possible !

11-12-2017, 12:02 AM
Did it seriously took this long for a mod to make bipods not have those RIDICULOUS space requirements to deploy them? Better late than never I suppose.

(Never fix that please)

11-11-2017, 11:05 PM
@Nauotit
Insane in the good way, I hope? :P

@Alcat101 
I've heard that it's possible to transfer existing animations from one weapon to another, but I'm not sure how to do that in this case. Hopefully a solution will present itself eventually.
And, don't worry, I'm sure there are people who still want to use the folded bipod mod instead ;)

11-11-2017, 05:29 PM
This is insane.

11-11-2017, 02:24 PM
If deploying bipod anim is tied only to lmg weapon, we may not have any way of using those at all..
but I could be wrong, maybe someone who have delve deeper into the lua will know

P.S. this mod makes my galil folded bipod mod obsolete xd

11-11-2017, 07:01 AM
id love to see alot of support for modded weapons