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Thompson M1A1
Version 1.1 | Last Updated: 11-21-2017, 01:45 PM
Status: Public
Views: 386
Downloads: 163
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Collaborator (Submissions)

Gage: "A true classic Thompson M1A1, kicks like a mule 
but it also hits like one."

Adds the Thompson M1A1 with the model from Killing Floor 1 as a primary smg. Originally from Zdann Thompson M1A1 Redux replacement mod now a standalone submachine gun! Akimbo version included!

Thompson M1A1                |                 Akimbo Thompson M1A1
Magazine: 20                 |                 Magazine: 40    
Total Ammo: 100              |                 Total Ammo: 120         
RoF: 706                     |                 RoF: 706
Damage: 85                   |                 Damage: 85      
Accuracy: 72                 |                 Accuracy: 68      
Stability: 40                |                 Stability: 8     
Concealment: 22              |                 Concealment: 12             
Threat: 10                   |                 Threat: 24   
Reload Time: 2.57/3.64s      |                 Reload Time: 3.33/3.89s

-You can adjust the default sights with your gadget key. Both on the Standard and the Akimbo version!
-Yes I know the Thompson M1A1 is an open bolt smg but since we use the Tec9 as base the bolt is forward but the chamber is still open.
-The receiver is mirrored so it works with the Tec9 animations. Sry about that trust me it hurts me more than you.
-The stats are more focused on a build were concealment is not the focus, even though I might change some stats in the future so dodge players can enjoy this gun as well. 
-The default barrel is the M1928A1 War time barrel and the stock isn't by default on the gun but I think that won't cause any outrage since both the M1A1 barrel and the Stock are available as attachments. ^^

! This gun supports custom attachments !
You only need Custom attachments for custom weapons and a supported custom attachment.

How to install:

1. ...! This mod requires BeardLib !
2. Simply put the Thompson M1A1 folder in your mod_overrides folder

Feedback is always appreciated, since I'm too stupid to balance my guns in the right way.

If you find bugs let me know. 

Known bugs:
-Iron sights for the M1A1/short barrel are a bit misaligned
-The cutts compensator isn't 100% where it should be
-You can see throught the barrel if you look in the chamber.

Big thanks to:
IJC Development - Original model and texture from Killing Floor.
Nitronik - Model edits I didn't end up using for this version. Still crediting regardless!
ViciousWalrus - New inventory icons.
Zdann - Porting the model and texture, making the icons for the new attachments and allowing me to use this ^^.
Kitsune Jimmy - fixing the textures for the M1928A1 barrel <3
Vienix - Making the Texture overhaul, discrete body and retexturing the cutts compensator so it fits with the rest of the gun. (Check his stuff: here  he is a new and very talented modder who makes retextures.)

Credits were partially taken from the original Replacement mod and edited to fit this version (for example we don't give you a soundbank etc).

1.0: Release
1.1: New attachments: Open Iron sight, Discrete Body, .30 Carbine conversion, Jungle magazine. Texture overhaul and icon rework. Akimbo Iron sights for the Akimbo Thompson

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01-06-2018, 12:43 PM

Well the idea was that the .30 carbine makes less damage but is more accurate because its a smaller caliber with a faster bullet.
I would agree with you if we had different kinds of damage, what do I mean by this? Well for example if we had different kinds of armor for enemies I would give the .30 Carbine more armor penetration than the .45 but I would give the .45 more impact damage on unarmored targets but it wouldn't be very effective against armored enemies.

So in the end damage for me means damage on unarmored targets which means that the larger diameter 45. imo should do more damage than the smaller .30 .

Still thanks for your suggestion.

01-06-2018, 12:07 AM
Just a suggestion, but shouldn't the stats for the 30 carbine and 45 ACP versions be reversed with 30 cabine being more powerful?

12-09-2017, 05:12 AM
OMG been finding a mod like this for a while now. Thanks :D

11-22-2017, 05:54 AM
thanks you help me alot

11-22-2017, 12:26 AM
@Clover (2) It is possible to do the MPA (The only model I know of would be from R6S and then you should ask @Alcat101 because he has some experience with R6S guns), for the Calico we don't have the right animations to make it work without looking really strange. I don't think there is a model of the VD-01 but if there is it could work with the PP19 animations. But I'm not the guy who could make them because I'm not really experienced with porting guns.

@surGeie no custom weapons won't label you as a cheater and should not be considered as a cheat in any way.

11-21-2017, 07:40 PM
will this mod label me as a cheater if i use it? and if it does, can i get rid of it by uninstalling this mod?

11-21-2017, 05:41 PM
is there any possubiliy to add a calico or mpa or danuvia vd-01 in this game?these guns are awesome

11-14-2017, 09:24 PM
I have 2 projects to finish before I work on the next custom guns. Also, there is going to be a Thompson update in the next time.

11-14-2017, 05:57 AM
any plan about what gun u gonna do next?

11-12-2017, 02:57 AM
you good sir, have made my WEEK! one of my most favorite guns ever!!!  cant wat to be done with my grinding for infamy 5 so i can make a build around this!

11-11-2017, 01:40 PM
Finally got some time to answer the comments ^^

@Alcat101 when I balanced this gun I heavily orientated on the MP40 to make them kinda like rivals. And yeah I would love to know why some 9mm guns do 37 dmg and others 80 or even 160 dmg

@Leon S. ? yes but there are 9mm versions

@Nauotit The first one of its kind (if you don't count the akimbo guns). I just wanted to make something new and not just a Thompson M1928 with smaller mag and higher damage

@ユーリ·Yuri maybe in the future ^^ 

11-10-2017, 11:44 PM
>but a submachine gun  
>cant put silencer on  
sad no murica 4 me

11-10-2017, 11:15 PM
Primary SMG
What heck

11-10-2017, 11:08 AM
Noice <3

11-10-2017, 04:52 AM
.45 ACP is what the vector is in too 

11-10-2017, 12:57 AM

11-09-2017, 06:25 PM
its actually makes sense for this kind of SMG to have 80 tier damage, cos .45 ACP kick like a mule..
not like that MP40 9mm with 80 damage..
lol overkill actually have some kind of weapon tier system that kinda balanced around caliber but they also forgot about it some time.. eh

11-09-2017, 06:07 PM
Good work, glad to see that one of the zdann's mod receiving a beardlib port!