Report Mod
Cluster Bomb
Version 2 | Last Updated: 11-13-2017, 08:30 PM
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Status: Public
Views: 395
Downloads: 87
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11-18-2017, 01:28 PM
@Skyfry428
https://gfycat.com/SelfreliantCleanKatydid

11-18-2017, 01:14 AM
Doesn't work. Functions as a normal grenade.

11-14-2017, 05:35 PM
@Codiac
redownload Throwables Module
https://git.io/vFier
https://git.io/vFieK

11-14-2017, 02:07 PM
The mod crashes my game when my teammates throw their throwables. However, the mod works great when only I use it and does not crash when I use it online.

CRASH LOG:

Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main
Script stack:
           activate_callback()  core/lib/managers/coresequencemanager.lua:6036      
                    activate()  core/lib/managers/coresequencemanager.lua:1921      
           activate_callback()  core/lib/managers/coresequencemanager.lua:2718      
                    activate()  core/lib/managers/coresequencemanager.lua:1921      
                run_sequence()  core/lib/managers/coresequencemanager.lua:2382      
                run_sequence()  core/lib/units/coreunitdamage.lua:1209              
        run_sequence_simple3()  core/lib/units/coreunitdamage.lua:1205              
        run_sequence_simple2()  core/lib/units/coreunitdamage.lua:1201              
         run_sequence_simple()  core/lib/units/coreunitdamage.lua:1197              
        _dismember_body_part()  lib/units/enemies/cop/copdamage.lua:284             
                         die()  @mods/Always                                        
                                Dismember/always_dismember.lua:15                   
           original_function()                                                      
lib/units/enemies/cop/copdamage.lua:500  damage_bullet()                                     
                                @mods/Enhanced                                      
Hitmarkers/lua/copdamage.lua:6  give_impact_damage()                                
lib/units/weapons/raycastweaponbase.lua:2164  on_collision()                                      
lib/units/weapons/raycastweaponbase.lua:2077  _fire_raycast()                                     
lib/units/weapons/npcraycastweaponbase.lua:298  fire()                                              
lib/units/weapons/raycastweaponbase.lua:459  trigger_held()                                      
lib/units/weapons/npcraycastweaponbase.lua:142  update()                                            
lib/units/enemies/cop/actions/upper_body/copactionshoot.lua:349  _upd_actions()                                      
lib/units/enemies/cop/copmovement.lua:586                                                      
lib/units/enemies/cop/copmovement.lua:549  
-------------------------------

System information:
    Application version : 1.82.440.
    CPU : Intel® Core™ i7-3520M CPU @ 2.90GHz (1 core); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
    DirectX : 10.0
    GPU : AMD Radeon HD 7700M Series / aticfx32.dll[22.19.673.0]
    Language : english
    Memory :     8123MB 572KB
    OS : 6.1.7600 () 0x100-0x1 (64 bits)
    Physics : threaded
    Renderer : DX9 threaded
    Sound : IDT (Speakers / HP (IDT High Definition Audio CODEC))

11-04-2017, 06:21 PM
First Add on Thorwable

11-03-2017, 08:37 PM
amazing and fun mod. good for clearing corridors and open spaces alike. too bad i cant bring this to online as it seems to make everyone else crash just by having it equipped. i guess that spares them from blowing up as collateral damage ~(xwx~)

11-03-2017, 04:32 PM
This is totally broken, and I love it. Seriously, why hasn't Overkill done this with the Russian Grenade, it's a ******* disappointment. This is truly wholesome.

11-03-2017, 01:36 AM
Does this work online? 

11-01-2017, 01:33 PM
Instructions unclear

10-31-2017, 03:21 PM
and make sure that in all directions there are a FEW explosions NER(-ish) where the original grenade landed

10-31-2017, 03:20 PM
Looks really cool, but I think they need a bit more "Clusters" and with some "VERTICA SPREAD"

10-31-2017, 12:05 AM
Finally!

10-30-2017, 08:57 PM
Nice, thank's

10-30-2017, 08:15 PM
Reminds me of Borderlands 2. I loved those cluster grenades.

10-30-2017, 07:37 PM
Add that to the russian grenade we got, it would fit perfectly :D

10-30-2017, 07:37 PM
Fuse the hostages

10-30-2017, 07:20 PM
Looks interesting, Client synced? only Thing i would like is a smaller spray radius for the Clusters ;) but i guess i can Change that value myself^^

10-30-2017, 07:15 PM
Dude, I don't think that was weed we just smoked.

10-30-2017, 07:11 PM
Killing every civilian on the map 101