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[Template] New Difficutly
Version 6 | Last Updated: 10-11-2017, 11:33 PM
Status: Unlisted
Views: 193
Downloads: 17
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PS Wrote:
  • This Mod is a template, not for gaming.
  • 'EZ' is the same as 'One Down', I haven't changed it yet.

Issues Wrote:

Change Wrote:

Update This Mod is suggested.

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10-13-2017, 08:18 AM
for now, it can't select it by normal way [IMG], so I using something like [THIS] or
MenuCallbackHandler:start_job({job_id = 'rat', difficulty = 'EZeasy'})

10-13-2017, 04:03 AM
Trying to use this, but I can't actually access the new difficulty in any meaningful way. How are you forcing it?

10-11-2017, 10:33 PM
Men, i love you.

10-11-2017, 08:07 PM
Yes, you can add some things into groupaitweakdata and use something like 'if difficulty_index == 9 then ....'

10-11-2017, 08:00 PM
How far can you go?
Can you change spawns and all?