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Luger full auto switch attachment
Version 1.1 | Last Updated: 09-12-2017, 11:38 PM
Status: Public
Views: 192
Downloads: 52
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I know what you are thinking but this isn't another "what if.." mod. 
A full auto version of the Luger P08 existed, called the "P08 Astra" but only 400 were made for south America. 
Also, the Germans experimented with a full auto Luger, called the "Reihenfeuer prototype" in WW1, but they didn't adopt it since the recoil was to heavy for practical use. 
And there are some crazy people out there making full auto Luger carbines (

So this adds a full auto conversion attachment for the Luger P08. I advise to use this with my Rebalance since the vanilla payday Luger only has a fire rate of 361rpm (mine has 857rpm).

I also recommend using the Artillery Luger mod by Alcat101:
Since it adds the very usefull 32 round snail drum mag.

Preview (Gun sounds are from Hawk's Complete Sound Pack):

How to install:
1. ...! This mod requires BeardLib !
2. Simply put the Luger_astra folder in your mod_overrides folder

If you find bugs or If I ****** up in any way let me know.

Thanks to hawk who gave me his weapontweakdata file. Check his mod out:

Only one thing to say, 32 round snail drum mag when?
1.0: Release
1.1: Deleted the unnecessary folder and gave its function to the other one. If you want to update, delete the old folders and add the new one.

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12-04-2017, 10:35 PM
yah i'm kind of confused by the problem, for some people there is no issue with sound, while for others like me and a number of my friends when using any mod that adds full auto to the luger or mauser there is no sound when firing in full auto.

i noticed that using the auto fire sound fix mod fixes it to some degree (i think because it loops the single fire sound instead of using the (seemingly for me at least) missing full auto fire sound effect) but unfortunately that mod causes sound problems with many of the other weapons in the game for me.

12-03-2017, 05:42 AM
@SPITSPHIRE with this mod it should be fixed for the Luger and with my M712 mod it should be fixed for the C96. But no promises since you could have an entirely different problem

12-03-2017, 04:44 AM
what did you mean when you said the sound bug got fixed? i still get no sound for any mod that adds full auto to the luger or mauser.

09-15-2017, 08:35 PM
Well I thought It goes without saying but a mod which also turns your firerate up to 1000 could get you flagged. Sry but this never happened to me with Iron Predators mod. If you got detected because you equipped the mod I don't know why this got you the cheater tag I mean the mod makes your weapon worse, so I don't know how this would be cheating....

09-15-2017, 05:10 PM
I actually got a cheater tag "used invalid weapon/weaponmod" for using this. :( 

09-13-2017, 03:21 AM
The sound bug got fixed, if you mean the Mauser M712 Schnellfeuer mod by Iron Predator. But if you want to be able to have this as an attachment I can ask him if that's ok for him.

09-13-2017, 03:15 AM
Can you do that for the C96? There's a mod that makes it full auto, but it's bugged and only the first shot sound plays.

09-12-2017, 11:30 PM

Well 13 with pistol skills and If @Noep adds this gun to his Tactical Reloading mod we get one more round. Also, Someone will make a 32 round drum mag one day.... I hope

But thanks for the help I'm pretty new to this and also I'm not very good with LUA ^^

Going to update this soon

09-12-2017, 09:05 PM
Great! Full auto with 8 bullets.
BTW, you don't need to seperate the script into the mods and mod_overrides folder. Just add
        <hook file="weapontweakdata.lua" source_file="lib/tweak_data/weapontweakdata"/>
to your Hooks in the main.xml, rename the astra.lua file to weapontweakdata.lua and put it into the hooks folder with the weaponfactorytweakdata.lua. That's what is was made for.