Report Mod
Bag Simulator: The Heist
Version 1.06 | Last Updated: 09-15-2017, 04:15 AM
Status: Public
Views: 433
Downloads: 134
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Shortlink:
For the people who like to kill and not want to do lots of objectives. This is the heist for you.

Just living allows you to get bags, and killing targets allows you to get more. Use the bags, throw them over the walls (where the text is) and they can be used to get more assets to allow you to survive and get more cash.





Warning
This heist is my first custom heist, and it might have some rough parts that don't work really well. I am looking into fixing it and making it better but would like feedback or ideas to add to it. Feel free to say them in the comments.
1.0 
- Added Heist

1.01 
- Added Easy mode
  • Used for people who don't even want to secure bags. Now you can kill in peace.
- Changed AI pathing
- Added waypoints

1.02 
- Fixed crashes
- Fixed planning description (You are welcome Zdann)

1.03
- Fixed my idiocy, now you can actually do assets in corners
- Changed medkits and ammo to shelves, no longer will host be marked as cheater

1.04
- Fixed med and ammo assets
- Added Trashcan waypoint
- Fixed experience amount/bag
- Fixed Crash on Zeal Spawn

1.05
- Fixed flare interaction being on by default
- Changed Dozer spawn at start, now less spawn on OVK-Mayhem.
- Changed roof, no longer has gas but has fences to block you off
- Changed Friendly Sniper so he is now invulnerable.
- Changed Instructions text
- Added plank between roof and building next to maze
- Added cop drop off point
- Fixed some AI navigation
- Optimized loading times
- Added enemy snipers

1.06
- Fixed crash on Zeal spawn (again)
- Fixed crash on flare start
- Reduced spawn rate of Zeal dozers a little bit

[-]
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11-04-2017, 08:30 PM
I found out that Wolfhud crashed it, can you somehow fix this?

11-04-2017, 08:51 AM
value



SCRIPT STACK

on_executed() lib/managers/mission/elementwaypoint.lua:29
_on_script_activated() core/lib/managers/mission/coremissionmanager.lua:514
activate() core/lib/managers/mission/coremissionmanager.lua:505
activate() lib/managers/missionmanager.lua:412
activate_script() core/lib/managers/mission/coremissionmanager.lua:154
activate_script() lib/managers/missionmanager.lua:283
_activate_mission() core/lib/managers/mission/coremissionmanager.lua:137
parse() core/lib/managers/mission/coremissionmanager.lua:84
init_game() lib/setups/gamesetup.lua:598
core/lib/setups/coresetup.lua:402


-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     zip_get_name                                        
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name                                        
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 
                           ???  (???)     ???                                                 


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.82.440.
CPU : AMD Phenom™ II X4 810 Processor (2 cores); SSE; SSE2; SSE3
DirectX : 12.0 
GPU : AMD Radeon HD 7800 Series / aticfx32.dll[22.19.662.4]
Language : english
Memory :     8191MB 176KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))


10-25-2017, 01:41 AM
I've completed the secret on this heist a couple times now, and both times the game has been stuck on the results screen. It gets to 'Bag Loot Items' and then... nothing.

10-18-2017, 10:34 PM
It crashes with WolfHUD for me. 

10-10-2017, 05:40 PM
crash:c

10-09-2017, 04:19 AM
Is there a way to ask something with spoiler tags as there's something I want to ask without spoiling something on this map for other people?

09-24-2017, 10:16 PM
hm, for some reason it's working now. If it crashes i'll post it here.

09-24-2017, 08:07 PM
@TheLostFuse

Whats the crash log?

09-24-2017, 06:39 PM
Can't play, the game crashes before I can get into preplan section. 
I installed everything right.

09-16-2017, 09:26 PM
Thanks for letting me know. Now I can grind even more on OVK with no problems or do normal for more bags faster. Keep up the good work

09-16-2017, 09:18 PM
@MissPoners™

On easy it only spawns 1 bag every 2 minutes. Same as normal mode without bag increase. Meth bag spawns every 100 kills, plus an extra 3 bags when you hit 500 kill milestone. These are supposed to repeat but sometimes don't (I have no idea why)

09-16-2017, 09:14 PM
How often does a bag spawn on the map when doing auto collection and how often does the coke bag spawn?

09-16-2017, 09:50 AM
Good news! Is just a OVK crash. Excelent work ^^

09-16-2017, 08:30 AM
@[Vzla] Tak_Riuto

Funny, I was actually just looking at the shoutbox and how you were playing it ahah. Happy you like it.

Mind telling me what mods you have? Because that doesn't look like anything that has to do with my map, but I do not know.

09-16-2017, 08:26 AM
Excelent and fun map, but i have a crash in escape:c

Application has crashed: C++ exception
[string "lib/managers/jobmanager.lua"]:656: attempt to index a nil value



SCRIPT STACK

check_add_heat_to_jobs() lib/managers/jobmanager.lua:603
at_enter() lib/states/missionendstate.lua:216
at_enter() lib/states/victorystate.lua:14
trans_func() lib/states/gamestate.lua:22
_do_state_change() core/lib/utils/game_state_machine/coregamestatemachine.lua:124
end_update() core/lib/utils/game_state_machine/coregamestatemachine.lua:104
end_update() lib/setups/setup.lua:784
end_update() lib/setups/gamesetup.lua:719
end_update() lib/setups/networkgamesetup.lua:33
core/lib/setups/coresetup.lua:580


-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???   

09-15-2017, 02:20 AM
@Kuziz

Yeah, fixing both of those soon. I accidentally removed some packages that I thought were useless.
Forgot what they were for, they are fixed in the newest version (also making After opening the door a little easier but still difficult)

09-14-2017, 08:28 PM
Works fine for me but needed to remove WolfHUD to start the heist pre preplaning

09-14-2017, 07:48 PM
"Think one, think two" event crashes when playing on any difficulty that isn't One Down, related to unit spawning behind the door.
Code:
Application has crashed: access violation

-------------------------------

Callstack:

        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                


-------------------------------

Current thread: Main
Script stack:
                    produce()  lib/managers/mission/elementspawnenemydummy.lua:83  
                on_executed()  lib/managers/mission/elementspawnenemydummy.lua:155  
        execute_on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:209  
_trigger_execute_on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:147  
                on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:131  
                on_executed()  lib/managers/mission/missionscriptelement.lua:18    
                          f()  core/lib/managers/mission/coreelementplaysound.lua:37  
                     update()  core/lib/utils/coreevent.lua:158                    
                     update()  core/lib/managers/mission/coremissionmanager.lua:529  
fs_original_missionmanager_update()  core/lib/managers/mission/coremissionmanager.lua:160  
                     update()  @mods/Full                                          
                               Speed                                              
Swarm/lua/coremissionmanager.lua:9                                                      
core/lib/setups/coresetup.lua:500  
-------------------------------


Also, interacting with the flare (properly this time after meeting criteria) also crashes the game.
Code:
Application has crashed: access violation

-------------------------------

Callstack:

        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                
        payday2_win32_release  (???)     ???                                                


-------------------------------

Current thread: Main
Script stack:
       spawn_mission_effect()  core/lib/managers/coreenvironmenteffectsmanager.lua:130  
                play_effect()  core/lib/managers/mission/coreelementplayeffect.lua:44  
                on_executed()  core/lib/managers/mission/coreelementplayeffect.lua:29  
        execute_on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:209  
_trigger_execute_on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:147  
                on_executed()  core/lib/managers/mission/coremissionscriptelement.lua:131  
                on_executed()  lib/managers/mission/missionscriptelement.lua:18    
                on_executed()  lib/managers/mission/elementinteraction.lua:54      
              on_interacted()  lib/managers/mission/elementinteraction.lua:58      
             interact_start()  lib/units/interactions/interactionext.lua:2483      
                   interact()  lib/managers/objectinteractionmanager.lua:34        
                   original()  lib/units/beings/player/states/playerstandard.lua:2212  
     _check_action_interact()  @mods/base/req/core/Hooks.lua:260                  
      _update_check_actions()  lib/units/beings/player/states/playerstandard.lua:909  
master_PlayerStandard_update()  @mods/Full                                          
                               Speed                                              
Swarm/lua/playerstandard.lua:10  update()                                            

-------------------------------

09-14-2017, 02:33 PM
Awesome map man!
My run: https://www.youtube.com/watch?v=-TEo2HqGX7E
Thanks!

09-14-2017, 06:51 AM
@Leon S. ?
Also Im unsure if the snipers work...I did the same method that overkill does but I did around 10 minute heist without any spawning. I kind of wanted to add it anyways just to have a bigger playerbase to see if it works or not.