Report Mod
M1 Garand Modpack
Version 1.2 | Last Updated: 11-30-2017, 03:00 AM
Status: Public
Views: 457
Downloads: 202
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Shortlink:
Gives the Garand rifle 3 new attachment:
- A unique, offset M84 Scope (Scope will forbid other gadget, instead gives player the ability to switch to default ironsight with Gadget key)
- Flash Hider
- Made-up Silencer.

Recommended to use >:3 M1 Garand Improved mod
As the texture on this new attachment mod is made to match the look of the mod above.


Basic Skin texture supported.


As Always,



Requires BeardLib




> Put in "mod_overrides" folder

Known Issue:
- Bayonet is only on cover and not usable atm.
- There's some funny looking skin if you use SPECTOR skin and the M84 scope. Cant' do anything about it without knowing how texture skin is actually made.
v1.2
- Added in weapon skin texture.

v1.1
- Reticle is now illuminated, so it doesn't blend in with dark environment
Model/Texture from Fallout 4 mod: http://www.nexusmods.com/fallout4/mods/20687/?
Made by asXas

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12-30-2017, 03:56 PM
the view page button for your budget suppressor for AR/shotgun/SMG mod brought me here lol

11-30-2017, 11:54 AM
Apparently not..
It's kinda leftover from me trying new render_template on the reticle. And when testing it, I'm maybe kinda seeing things more clearly with the reticle on dark environment, when it's probably not.
But it doesnt look too different from the standard render_template, so I leave it be.

11-30-2017, 11:41 AM
HTF did you illuminate a black Static reticle?

11-18-2017, 12:53 AM
Any chance of adding skin support? Using skins with these right now just looks... off. 

11-12-2017, 03:36 PM
xd......can you realese it anyway because i think it would be focking cool to have a bayonett on a M1 Garand.......and after taht we just need a automatic mauser  c96 and then you can be god in payday 2 xd

11-12-2017, 01:14 PM
When I found out how to alter melee damage with weapon attachment xd

11-12-2017, 12:44 PM
M1 Garand bayonett when?