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Different Taser rounds for shotguns
Version 1.1 | Last Updated: 09-12-2017, 04:48 AM
Filetype: application/octet-stream
MD5: df31f9c52b630377627f48c908a36da7
Status: Public
Views: 237
Downloads: 61
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Submitter (Submissions)

Gage: "From all over the world into your hands and the bodies of the cops, 
have fun and watch the experimental ammo you don't want to get Bloodrocuted

Adds 5 types of taser shotgun rounds:
1. XREP shells: they are easier to find, but they also make less damage.
2. Taser slugs: more damage than XREP's but harder to find, also they have more recoil, they are also the only taser rounds you can fire with a automatic shotgun.
3. Flechette Taser shells: Capable of penetrating body armor but not as accurate as slugs.
4. Ion shot: small electrified pellets with less damage but the ability to hit multiple targets.
5. High Voltage shells: experimental slug rounds which are unstable and can cause the target to incinerate! (Yes those are called experimental not only for the lore but also technically since they are a combination of the taser and fire effect, if this is too close to the dragon's breath rounds please don't delete this, just write me a PM and I'm going to DLC lock them thanks mod workshop admins ^^)

Original code for the Taser rounds by Dr_Newbie (Yes, I asked him if I can use his code and part of the code for the HV shells is from Mx Predator Dev's predator arrows: (
Check them both out they make awesome mods!

This was made on the base of IV's Ammo types for Assault Rifles mod (

You only need Custom attachments for custom weapons and a supported custom shotgun.

How to install:
1. ...! This mod requires BeardLib !
2. Simply put the Taser_shotgunammo folder in your mod_overrides folder

If you find any bugs just let me know and I will try to fix them.
If you think they are too overpowered (or underpowered Idk) let me know why you think so.

Thanks to Alcat101 who gave me a hint how to do this, check his work out:

Known bugs:
-The HV shells can cause a bug which gives all the other Taser rounds the fire effect. I don't know what caused this but to fix it simply reinstall
-You could get autokicked for using those public but I'm not sure about that

1.0: Release
1.1: Added support for the Spas-12

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09-12-2017, 11:18 PM
WolfHUD + a custom version I made for myself called Zyto_x_HELL_NET_x_Carpenter HUD.

09-12-2017, 09:10 PM
what is that hud may i ask 

09-10-2017, 08:58 PM
@Mayu The Kitsune
It now works with custom shotguns. Have fun

09-07-2017, 04:01 PM
@Mayu The Kitsune
Yes if A. I make a mod which would add all of these to the custom shotguns or B. would support my 2 custom ammo mods. I'm going to ask them if this could be arranged.

09-07-2017, 06:08 AM
any way for this mod to work with modded in shotguns?

08-23-2017, 07:21 PM

08-23-2017, 06:03 AM
I edited it because I disliked the pinkish color and I'm a big fan of dark red. I change following things in the Hud_combo.lua:

Line 24:
color = Color(138/255, 7/255, 7/255),

Line 94:
text:set_color( * cv + Color(138/255, 7/255, 7/255) * cv)

08-23-2017, 05:21 AM

How did you change the color of hotline miami combo counter ?