Report Mod
Enemy Spawner
Version 1.08 | Last Updated: 10-11-2017, 03:07 AM
Status: Public
Views: 485
Downloads: 220
19 0
Zdann
Author (Submissions)

Shortlink:
Primarily a resource for modders, this "heist" allows you to spawn in many common enemies to check out reskins in-game or get screenshots without being shot at.

Features:
  • You can spawn enemies! Didn't expect that, huh?
  • They don't shoot you! Wow!
  • The buttons are labeled and make a sound when you press them. How useful!
  • Don't want to waste bullets killing the enemies? Just hit the "clear units" button and they're gone!
  • Toggleable greenscreen! This is by far the best in-game greenscreen you'll find in any heist/mod out right now.
  • SC's Mod support! Includes a spawn panel for SC units if you have the mod installed.
  • Find dumb jokes in the form of text!
Installation
Unzip into your PAYDAY 2/Maps folder. This should be obvious, but you can't play this without Beardlib installed.

Note
  • The greenscreen and wall need to be toggled twice before they will show up. It works properly in the Editor, so I'm gonna go blame Diesel.
1.08 -
  • Added the normal Heavy Swat spawn (aka Yellow Swat). Overkill forgot about him, so it's okay that I forgot too, right?
1.07 -
  • Fixed an issue where FBI Swat 1 would spawn the wrong unit, potentially crashing the game.
1.06 -
  • Added Korean localization by 스팀유저. (I hope I did this right.)
  • Updated the Ammo Spawner to spawn the ammo shelf instead of the case. Host hopefully shouldn't be marked as a cheater anymore.
  • Added a Grenade Case spawner.
  • Added a vehicle spawn for Bike 2.
1.05 -
  • Emergency patch to add the Rib Boat to the Vehicle Spawner. This was really important.
  • Adjusted some text. Stop finding it so easily.
1.04 -
  • Added a WIP Vehicle Spawner. Currently has the Longfellow and Forklift.
  • Added a button to toggle on/off a wall behind the green screen.
  • Added a button to spawn Ammo Bags.
  • More dumb easter eggs. There has to be a way to escape them...
1.03
  • Added additional Security Guard and Murkywater spawns. 
  • Added Headless Bulldozer spawns.
  • Added a spawn panel for SC's Mod enemies, which is bundled with Restoration Mod. The spawn list isn't complete yet, and it won't show up without the mod enabled.
  • Fixed the "Clear Units" button acting weird when first using it.
  • Disabled FBI Files/API tracking while playing the heist.
1.02
  • Added more enemy spawns (Murkywater, Gensec, FBI Ready Team, Security Guards, Secret Service, Hector). 
  • Added a toggleable greenscreen. 
  • Lens dirt is now disabled while playing the heist.

1.01
  • Disabled achievement, trophy, and Side Job progress while playing the heist. Cheater.

1.00
  • Fixed a crash when spawning ZEAL Units if you didn't have the Editor installed. Thanks for putting them in a different package Overkill, totally appreciate that.
Korean localization by 스팀유저. Thanks alot!

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10-24-2017, 02:05 AM
@Xanaguy
I've considered that for another map idea I had.

10-23-2017, 09:53 PM
Any chance there could be an arena type map where the cops, gangsters, and team AI can battle it out? 

10-11-2017, 07:25 PM
oh okay

10-11-2017, 08:57 AM
I might do Bikers and Gangsters, but there's a fair amount of them.

As for Russian units: look at the wall left of the green screen. Now imagine having to make another wall that big, and set up scripting for every single Russian unit.
Basically what I'm getting at is that it is a ton of work.

10-11-2017, 05:47 AM
and russian units please? and the russian mobsters and the commisar? thanks in advance hope thats not to much work would be nice to have

10-11-2017, 05:08 AM
can you add the bikers and the gangsters and chavez please?

10-09-2017, 06:40 PM
@Hayden (2)
I've had no issues with loading. It may be another one of your mods conflicting.

@Jarey_
Pretty damn large. In multiplayer it actually gets desynced pretty hard if you go too far.

10-08-2017, 07:55 AM
Curious, exactly how large is the map? Can seemingly drive for ages.

10-08-2017, 05:00 AM
@Zdann I have since removed the waves survived mod, but now each time I try and load the heist I get stuck on a black loading screen.

10-08-2017, 05:00 AM
@Zdann I have since removed the waves survived mod, but now each time I try and load the heist I get stuck on a black loading screen.

10-08-2017, 05:00 AM
@Zdann I have since removed the waves survived mod, but now each time I try and load the heist I get stuck on a black loading screen.

10-01-2017, 03:36 AM
@Hayden (2)
Technically that's not my map's fault (the crashlog clearly indicates it's the Wave Survived mod), but that mod is likely crashing because it's in a fake stealth/loud state where you can't dominate enemies.
Either I'd have to change that, or the mod would have to account for that.

09-30-2017, 08:31 PM
I'm crashing whenever I am on the contract screen and when loading into the game, here is what I found in my crash.txt: Application has crashed: C++ exception
mods/WaveSurvived/lua//custom_scripts/nepgearsy_hud.lua:76: attempt to perform arithmetic on field '_assault_count' (a nil value)

SCRIPT STACK
func() @mods/Assault States/Hooks/GroupAIStateBeSiege.lua:570
_upd_recon_tasks() @mods/base/req/core/Hooks.lua:267
clbk() lib/managers/group_ai_states/groupaistatebesiege.lua:176
_execute_queued_task() lib/managers/enemymanager.lua:549
_update_queued_tasks() lib/managers/enemymanager.lua:558
update() lib/managers/enemymanager.lua:49
update() lib/setups/gamesetup.lua:657
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:537

-------------------------------
Callstack:
         payday2_win32_release  (???)     ???                                                
         payday2_win32_release  (???)     ???                                                

-------------------------------
Current thread: Main
-------------------------------
System information:
 Application version : 1.77.336.
 CPU : AMD FX™-6300 Six-Core Processor (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE5
 DirectX : 12.0
 GPU : NVIDIA GeForce GTX 1050 Ti / nvldumd.dll[22.21.13.8205]
 Language : english
 Memory :     16381MB 564KB
 OS : 6.2.9200 () 0x300-0x1 (64 bits)
 Physics : threaded
 Renderer : DX9 threaded
 Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))


09-26-2017, 07:57 PM
Working.

09-26-2017, 07:24 PM
Disregard that, found the cause of the issue. I'll be uploading a fix for it shortly.

09-26-2017, 02:30 AM
@NitendoCraft74
Huh?
Paste this into the Address Bar in Windows and you'll find it:

%localappdata%\PAYDAY 2

09-25-2017, 05:19 PM
Don't know.

09-24-2017, 07:12 PM
@NitendoCraft74
Crashlog?

09-24-2017, 03:21 PM
When you press the fbi swat 1 button, it's crashing.Is it only me me or not?

09-13-2017, 06:01 AM
thanks