Report Mod
Lasers+
Version 2.3 | Last Updated: Yesterday, 10:30 AM
Status: Public
Views: 1155
Downloads: 268
25 0

Shortlink:
Formerly "New Networked Lasers." We're going New Coke, baby!

Lasers+ (or "Lasers Plus") is a Quality-of-Life BLT mod that allows you to change laser and flashlight colors, as well as a couple of inventory features.
Freshly optimized and combat-ready!

The main purpose of this mod used to be to display your laser color to other teammates with this mod, but this feature has been implemented into the game as of Update 161.
Luckily, this mod still has features that the base game does not, such as the ability to change the colors of lasers that are not your own, such as teammates, snipers, turrets, and vault lasers.




Features
* Customizable R/G/B/A levels with in-game menu for:
- Your weapons' lasers
- Your weapons' flashlights
- Your teammates' lasers (in case those idiots won't stop making their lasers the same color as enemy sniper lasers)
- Your teammates' flashlights
- Enemy snipers' lasers (in case you don't want to stop those idiots from making their lasers the same color as enemy sniper lasers)
- World/vault lasers such as the ones in Big Bank, GO Bank, Golden Grin, or Murky Station
- Turrets' lasers (for three different modes: normal, reloading, and ECM hacked)
* BLT Auto-updated
* Make any lasers or flashlights strobe in different colors
- Make custom strobe patterns
- Sync your strobes with other players
* Laser colors can be updated mid-game
* Quality of Life inventory feature: Newly purchased weapon laser/flashlight gadgets in the Black Market will default to your selected Lasers Plus laser color or flashlight color, rather than default green laser/white flashlight.
* Quality of Life inventory feature: Newly purchased weapon sights will default to the reticule symbol and reticule color of your choosing, which can be customized in the menu.
* Feature: Activate multiple gadgets at once. This can be disabled in the mod menu.

Preview: https://gfycat.com/gifs/detail/SardonicG...ishpointer
Team Preview: https://gfycat.com/DeliriousWideAvocet

Planned

* More organized menu
* Menu system for strobes
* Synced Flashlight colors and strobes
* Blacklist for certain laser colors or colors within a certain boundary (eg. lasers that are too close to the sniper laser red) (I WROTE IT BUT FORGOT TO PUT IT IN BRB)
* Code that is not bad

Known Issues

* Changing the base game's sight reticule or laser color data with QoL Blackmarket Fixes does not work for Legendary skins
* Flashlight strobes are not currently networked to other players with this mod
* "Vanilla Mode:" After selecting any given player/teammate laser override custom color/strobe, if you want to change back to the custom laser colors provided in the base game to attachments, you will need to start a new heist for the changes to take effect. I will try to address this later.
* While using the Activate Multiple Gadgets feature, you will not be shown as using multiple gadgets to other clients; instead, you will be shown with no active gadgets. (Applies only when two gadgets are on; using a single gadget with the feature enabled will work as intended.) This is a result of PAYDAY 2 not being coded to sync multiple gadgets.





FAQ

Q:
Can I disable other players' lasers so I don't confuse them with snipers?
A:
Yes. You can set them to any color or strobe you like so that you can distinguish them, or else you can choose to make them invisible.
Q:
How do I make custom strobes lasers?
A:
There will be a readme soon! It's a confusing system at the moment while I write the menu. Also see this resource website for creating desired colors with RGB called ColorPicker.
Q:
Can I disable [x] feature of this mod?
A:
You can disable any and all of the features in this mod at will, through the menu. If you just want to change the laser color of enemy snipers, or if you just want to make your own gadgets a colorful, blinding disco-inferno rave of rainbow hell, then you can do that!
Q:
Do I.... internet?
A:
Yes.



If you encounter a bug, please report it below, and attach any crash log associated with it. 

If you need help with any of my mods, please contact me via reddit, Steam, or email.
19 Feb 2018 v2.3
* Made mod option saves (/mods/saves/lasersplus.txt) generate on launch instead of on editing settings
* Fixed crashes related to having no save data and using certain laser presets
* Fixed a bug where peercolor lasers always rendered at 0 opacity, causing only the dot to appear
* Miscellaneous crash fixes. Serious thanks to people who actually submit crashlogs and bug reports
* Fixed Blackmarket QoL Changes not checking to see if the mod was enabled (in lasersplus options, not master BLT disable)
* Removed an old debug log line reading "Populating mod data" leftover from earlier version testing
* Did not add ability to filter out red lasers. Brb writing that in

10 Feb 2018 v2.2
* Added the ability to activate multiple gadgets at once. This feature can be turned off in mod options.
* Moved the menu options for QoL Blackmarket Fixes and Activate Multiple Gadgets (new) near the top of the list for easier access

30 Dec 2017 v2.12
* Fixed World Lasers not displaying under certain conditions, such as if you didn't have a custom Weapon Laser active

9 Dec 2017 v2.11
* Added support for changing Legendary skin reticules/sights for Blackmarket QoL changes

8 Dec 2017 v2.1
* Fixed Turret lasers not displaying
* Added default color settings to Lasers+ mod options instead of everything being 0
* Fixed incorrect strings for sight reticule names for Blackmarket QoL changes
* Tweaked all default strobe values to make them more distinct and less bad
* Fixed a crash with teammate lasers

7 Dec 2017 v2.0 Rebranded to "Lasers+"/"Lasers Plus." 
* Code rework- rewrote most code sections and methods
* Significant optimizations- removed unacceptable frame hitch when turning on lasers
* Added support for changing your flashlight color and teammates' flashlight colors, as well as rainbow flashlights
* Added Quality of Life feature: Newly purchased weapon laser/flashlight gadgets in the Black Market will default to your selected Lasers Plus laser color or flashlight color, rather than default green laser/white flashlight.
* Added Quality of Life feature: Newly purchased weapon sights will default to the reticule symbol and reticule color of your choosing, which can be customized or disabled in the menu. 


- As always, options are completely customizable.
- Networked Flashlight colors are not currently supported. 
- Reverse compatibility for GoonMod (RIP) and previous versions of NNL are not currently supported.

5 Sept 2017 v1.22 Fixed gradient world lasers not displaying correctly. (I test these things before pushing them, I swear)
3 Sept 2017 v1.21 Fixed a crash on entering the game when using gradient world lasers
31 Aug 2017 v1.2 Added support for BLT v2, and squashed some minor bugs.
30 Aug 2017 v1.1 Added support for individually changing gradients of all three SWAT Turret modes. Added in-game menu presets for gradient modes, per each laser type. Fixed low performance after switching from gradient lasers to normal lasers. Misc bug fixes.
20 Aug 2017 v1.0 Added support for changing the colors of enemy Snipers, as well as different colors for all three SWAT Turret modes. Fixed low performance while using lasers.
Fixed Uniform Peer Color not working.
16 Aug 2017 v0.36 Fixed disabled "Networked Lasers" disabling all laser updates
11 Aug 2017 v0.35 First public release!
7 Aug 2017 v0.02 Fixed an annoying bug where the mod was only mostly written and did not have BLT auto update support
4 Aug 2017 v0.01 Fixed an annoying bug where the mod wasn't written or uploaded to modworkshop

[-]
Leave a comment
To leave a comment you must log in.

01-30-2018, 12:27 AM
Yes, this is almost certainly what caused it. BLT's update doesn't detect the mod install folder correctly if you change the folder name, which is the cause of this problem as well as why I couldn't change the mod's folder name to match after I'd changed its branding.

01-29-2018, 09:03 PM
After deleting the mod, and the one from the downloads, the new one updated just fine. I should mention I originally changed the folder name of the mod to "Lasers+" so that could have screwed up potential updates as well not sure. Anyways it's fixed now thanks man.

01-29-2018, 08:09 AM
Unborn, it sounds like you could have two installs of this mod. In your "/mods/" folder, try deleting any folders called "Networked Lasers" or "Lasers Plus" or anything else from this mod, as well as any of those files you find in "/mods/downloads/", then re-download and install this mod. 

01-29-2018, 07:29 AM
Hey Offy getting this weird instance with the updater in-game regarding your mod.

[b]Dec 30 | v2.12[/b]

  • Fixed an issue where World Lasers would fail to render under certain conditions, such as if you didn't have another custom weapon laser active
Happy New Year, you filthy animals.
...No, that just doesn't have the same ring to it.

It keeps trying to install that update but gets stuck on the verifying part of the process.


12-09-2017, 11:35 PM
@Noob (4) Should be fixed now, thanks!

12-08-2017, 07:15 PM
Application has crashed: C++ exception
mods/Networked Lasers/lasers.lua:647: table index is nil



SCRIPT STACK

func() @mods/Networked Lasers/lasers.lua:705
Call() @mods/base/req/core/Hooks.lua:109
@mods/Networked Lasers/WeaponLaser.lua:13

12-08-2017, 03:26 PM
They're idiots, yes, for such a thing, that's how you find them.

12-08-2017, 09:09 AM
@Baron O' Beef-Dip Rekt
I actually don't mind when people use red lasers, because I changed sniper lasers to strobe lasers, so it's easy to tell the difference, so that description was really to explain its usefulness for those who are irritated by it such a thing.
Then again, lul

12-08-2017, 08:53 AM
I'm triggered. csdmad "those idiots" just for choosing red, get the hell outta here

10-24-2017, 11:49 PM
Quote:can this mod changes client laser not to use red color and instead changes it to something else?

I sometimes mistaken client red laser swishing around with cop sniper laser..


Yes, with this mod you can override all other players' laser colors to be a color or strobe of your choosing, or you can disable them (make them invisible.) Of course you can also set it to display whatever laser colors they choose, if you don't want to override them. (Setting this part in-game  may only take place after starting a new heist.)

10-24-2017, 06:56 PM
A lot of this mod's features (gradients, world customisation) will probably still be useful. Don't lose hope!

10-24-2017, 07:05 AM
can this mod changes client laser not to use red color and instead changes it to something else?
I sometimes mistaken client red laser swishing around with cop sniper laser..

10-23-2017, 11:37 PM
RIP this mod... for now.


10-23-2017, 11:04 PM
The latest update just made your mod semi-redundant. FeelsBadMan

10-09-2017, 11:36 AM
Quote:This mod is amazing! Great work! :D

P.S. I was wondering if you could potentially create a "New Networked Flashlight Mod"? It's just a suggestion, however, I think it would be quite cool.

Thanks! I'm quite glad you like it!

I'm assuming you mean to have a flashlight with varying color or opacity? I'll certainly look into such a mod for player flashlights. I think that it's possible, it's just a matter of how much people would want such a mod.

10-08-2017, 05:54 PM
This mod is amazing! Great work! :D

P.S. I was wondering if you could potentially create a "New Networked Flashlight Mod"? It's just a suggestion, however, I think it would be quite cool.

08-21-2017, 03:55 AM
Quote:Really look forward to an update that fixes Uniform Team Color, hopefully.

Fixed! Thanks for your support ^^

08-19-2017, 02:25 PM
Really look forward to an update that fixes Uniform Team Color, hopefully.

08-17-2017, 10:47 PM
first comment i guess :_: