Report Mod
Lurker Stealth Perk deck
Version 1.0 | Last Updated: 04-24-2017, 11:57 PM
Status: Public
Views: 604
Downloads: 140
4 0

Being nimble allows the Lurker to bag bodies and answer pagers faster or even avoid them! But when it comes to combat they are very weak. They walk in the darkness.

Cards 2, 4, 6, 8 are the default ones.

Thanks to Winston Wolfe for the localization.


Requires Beardlib
0.9 Upload (hidden)
1.0 Added auto update
Don't Steal

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12-18-2017, 08:26 PM
You guys have to install it on the mod_override folder!!!

12-14-2017, 01:26 AM
I don't know if I'm just installing it wrong, but when I try and play with it the perk deck just won't show up. I have BLT and beardlib but it still won't work for me, where do I have to place the folder?

08-14-2017, 09:08 AM
Oh never mind, fixed it.

08-14-2017, 09:05 AM
I don't know if I'm just installing it wrong, but when I try and play with it the perk deck just won't show up. I have BLT and beardlib but it still won't work for me, where do I have to place the folder?

07-26-2017, 08:23 PM
Well until you do, for those trying to avoid this glitch, I have to make yet another comment as I discovered an oversight.
I WAS correct about having to switch from lurker, to another perk deck, and THEN to the one you want... however the one you change to in between lurker and the one you actually intend to select MUST have burglar equipped.
It is DEFINITELY some sort of conflict with how burglar and lurker both alter pager answering speed. Changing from lurker to ex-president to yakuza keeps pager answering broken. HOWEVER, changing from lurker to BURGLAR to yakuza will NOT break pager answering.
It's absolutely tied to burglar, so just remember to have burglar equipped briefly but again, if you intend to USE burglar, don't have lurker equipped just before it or it will still break. Go from Lurker, to burglar, to anything else, and then back to burglar. It just needs to switch the pager answering multiplier to obey the one in burglar instead of lurker, and it only does that after UNEQUIPPING a perk deck, not simply equipping it.
I'm like 99% positive this is the final thing I need to add and that I've finally got the cause and solution nailed down.

But yes predator please fix this. I love this mod but oh my goodness this is a nightmare to work around lol

07-26-2017, 01:18 PM
Thanks for the feedback I'll try to solve this problem 

07-26-2017, 07:34 AM
Oh shoot one more thing: Clarification.
The "100% marking duration" IS in fact only the High Value Target effect. Doesn't do the 50% damage bonus to marked targets (I don't think... but to be fair it might work that way since as far as I can tell, it simply just applies the aced version of the High Value Target skill for free simply by having the predator lurker perk deck equipped), however it does set the mark duration to 26 seconds instead of 13, meaning if you equip the predator lurker deck, you DO NOT need to have the high value target skill aced (unless, again, it doesn't include the 50% damage to marked targets bonus, and that's something you DO want but again I'm not sure).

07-26-2017, 07:26 AM
Okay... so...
Sorry for the spam, again, REALLY wish there was a comment edit or at least comment delete button but alas...

After some thorough repetitious investigation, I have discovered the true cause and a fix for the issue this mod causes that prevents players from answering pagers (in games where they are NOT the host) which is also the same issue that causes them to instantly answer a pager (in games where they ARE the host).

It's a sort of pre-cache issue with how the game decides pager answering should behave. The Predator Lurker perk deck works as intended, however changing away from it and to another perk deck will break pager answering permanently, no matter what perk deck it was changed to, until you equip a functioning perk deck that DID NOT have The Predator Lurker perk deck equipped just before it.

In case that's a bit confusing, let me give an example.
You have 3 profiles. Each one has a different perk deck equipped.
Profile 1 has Burglar equipped.
Profile 2 has Yakuza equipped.
Profile 3 has this mod's Predator Lurker custom perk deck equipped.

Selecting profile 3 is fine and dandy. Everything works as intended.
Changing FROM profile 3 to ANY OTHER profile, such as 1 or 2, will break your ability to answer pagers/cause instant pager-answering in hosted games for you.
Changing from profile 3, to 1, and then again to 2 will cause no issues what so ever, because the last perk deck equipped was from profile 1, not 3 which has the lurker perk deck.

Basically for those trying to salvage how fun this mod can be but want to get around the messy functionality, just make sure that when you switch off of the predator lurker perk deck, you change to at least two different profiles before reaching the one you land on and actually want to use. The Predator Lurker perk deck cannot be the last one equipped before the current one you're using or the pager answer glitch will occur.
In case it isn't clear, if the glitch has already occurred, just select a perk deck that hasn't been glitched, and every other perk deck you select after will be fine.
If you switch from lurker to yakuza, then to lurker again, then from lurker to burglar, both yakuza and burglar will have glitched pager answering. To fix this, equip crew chief for example, then equip burglar, then equip crew chief again, then yakuza, and both yakuza and burglar will no longer have glitched pager answering behavior.

I hope anyone else who downloads this is able to follow those instructions to avoid this game-breaking glitch. It's a fun perk deck, just seriously needs some touching up and unfortunately the dev doesn't seem too keen on that any time soon. That, and the mod is rather small in terms of views and downloads.
Take my knowledge and go forth, fellow Lurker builds!

07-26-2017, 06:30 AM
Alright nevermind, now it's doing it with the yakuza perk deck too. I am by no means sure of what's causing it at this point but my current best guess is that changing from a profile that uses this perk deck to a profile that uses a vanilla perk deck (while in a ready-up lobby on the heist briefing screen) seems to break pager answering for that perk deck permanently until the mod is uninstalled. I revert back to my old advice of only using this perk deck on a single profile and do NOT CHANGE PROFILES unless you are in the main menu, though again, no promises that's even going to prevent this issue from happening.
Also I really wish I could edit comments so I didn't have to make 3 in a row just to try and warn new downloaders of what I found.

07-25-2017, 04:48 AM
Scratch the below glitch cause. Apparently using the Burglar perk deck with this mod installed will break your ability to answer pagers, period. Likely something with both burglar and predator lurker having pager answer duration modifiers resulting in a conflict. Insta-answers a pager if you are host, literally prevents you from answering a pager if you are not host. Can't use burglar perk deck whilst predator lurker is installed.

07-25-2017, 01:26 AM
As far as I have been able to tell through testing, it does NOT increase the marked guards duration by 100%. It still remains at 26 seconds. Perhaps the perk deck meant that it provides the effects of the "High Value Target" aced skill, resulting in you not needing to use skillpoints on it, but for those thinking it doubles your current marking duration: it does not.
This mod should be used with caution as its effects DO in fact function properly on other people's servers who are without this mod installed on their end even as host, resulting in you not needing to answer pagers with the default 25% chance after a melee kill, which for those wondering, does NOT need to be in stealth. They can detect you before dying, so long as the killing blow is melee, the chance for no pager will still function (which I don't like and if the dev still cares for this mod, would kindly ask it be changed to require a stealth kill as well as the chance be raised from 25% to compensate for how difficult stealth kills from certain angles can end up being, especially with guards like the murky's at shadow raid who CANNOT be killed by a single melee blow unless in stealth anyway).

This concept has loads of potential though but I think it needs lots of work to meet said potential. I highly recommend actually applying negative effects to this perk deck that cause severe damage/firerate/stability/accuracy/etc decreases, resulting in players actually needing to rely on stealth in order to be useful, and being borderline useless when it comes to combat on anything overkill difficulty or above. This perk deck may not complement loud combat, but it seriously needs to deliberately hinder it because it's still far too useful for both loud and stealth situations.

Finally, a very serious glitch I discovered that everyone needs to be aware of:
If you equip this perk deck on a profile, then use it, then change to a vanilla or any other perk deck afterwards, it permanently breaks your ability to answer pagers. Trying to answer a pager after equipping the lurker perk deck on that profile but then changing it in the past will result in the game thinking you are trying to bag the body instead of answer the active pager. It simply plays a bag sound and then gives you your weapon back immediately, literally locking you out of being able to answer a pager.

As of the current version of this mod (version "1" according to the 'version' file that literally just has that single number in it and absolutely nothing else) you will want to make sure to dedicate a profile to using this perk deck and NEVER CHANGE IT or it will break pager answering for that profile until the mod has been uninstalled completely and the game run at least once (is at least what fixed it for me).

This is a really great idea and Overkill have really undermined all the stealth potential in Payday 2 in my opinion. Please give this mod more love and attention, and definitely feature and bugfix updates.

05-29-2017, 12:23 AM
Please read the description and/or tags:The mod must go in mod overrides (like every beardlib mod) and Requires Beardlib

05-29-2017, 12:16 AM
ok I put the mod into the mod folder and its not showing up.
I do have blt and Beardlib.
Have i done something wrong?

Side note I do have other perk deck mods
My own and Marley's perk decks

05-08-2017, 11:34 AM
Is just a visual bug don't worry you will get the bonus :)
Quote:Yesterday, 11:03 PMOmen267901

05-08-2017, 01:03 AM

05-05-2017, 06:52 PM
Phaisel is Just a visual bug

05-05-2017, 01:30 PM
My bad!
Its not even lua mod xd
works fine, sorry im kinda new to mods lol
1 question tho, 
in the vanilla cards of the deck, the normal bonuses donesnt say the number it increasing the said stat, 
for example this is what it writes:
(second card) 
Helmet popping
Increases your headshot damage by $Multiperk;.

So is that just a visual thing? is the stat getting applied anyway?

05-05-2017, 01:16 PM
Hey bro, I've put the mod into the mods folder same as I did with every lua mod I own,
But for some reason the game dont even detect it.
The perk deck is not shown in the deck list,
And when I enter Options > Lua mods
I dont even see the mod in the list
Can you please tell me how to fix it?
thank you in advance.

04-25-2017, 04:08 AM
Yeah it doesn't stack. Description just needs to be worded a little better is all. 25% is not reliable whatsoever so it doesn't let you clear the map like SA does (at least not without god tier luck).

04-25-2017, 04:07 AM
@Ellie, if they don't stack it's not that bad. I may have misunderstood as it's not really clarified in the description.