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Assault States
Version 1.11 | Last Updated: 03-31-2017, 03:09 PM
Filetype: application/x-zip-compressed
MD5: 61b8a0dabde39c72db3819c0389805f1
Status: Public
Views: 570
Downloads: 186
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Adds the states of the assault in the assault corner banner. This only works if you host your game, or if the host have the mod when you're the client.

Requires Beardlib.

- Control state
- Anticipation state
- Build state
- Sustain state
- Fade state

- Textlist (make your own custom one in the localization!)
- Colors

- Compatible with the vanilla assault banner, and probably Restoration mod since it shares the same functions I'm using.
- Compatible with the PDTH Hud assault triangle.
- Compatible with Wave Survived as well.

- Extract in PAYDAY 2/mods

Report me any issues as always!
never use your mods to test things when you have a poor memory
Don't steal

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04-24-2017, 02:21 PM
should be

04-24-2017, 01:16 PM
Dose it work whit PD:TH reborn hud?

04-07-2017, 06:57 PM
hum, so it's not a issue on this one. if the banner was correctly set to "defeat captain to end assault", assault states doesn't do anything at this point.

04-07-2017, 06:43 PM
@Nepgearsy No, the callout for Winters happened, he didn't spawn, and I guess right as the pilot got in the helicopter that the game crashed.

04-07-2017, 06:21 PM
seems like it is. but it's overkill's fault on making winters spawn even when the assault is supposed to be endless

i'll look at it.

winters has been killed?

04-07-2017, 05:58 PM
Don't know if this is mod related either, but was playing White Xmas One Down, Captain Winters was spawned during infinite assault wave, pilot got into helicopter & then crashed.

Application has crashed: C++ exception
[string "lib/managers/hud/hudassaultcorner.lua"]:414: bad argument #1 to 'ipairs' (table expected, got nil)




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         payday2_win32_release  (???)     ???                                                 
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Current thread: Main


System information:
    Application version : 1.68.193
    CPU : Intel® Core™ i5-3330 CPU @ 3.00GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
    DirectX : 10.0
    GPU : NVIDIA GeForce GTX 750 Ti / nvd3dum.dll[]
    Language : @ID94cca2fdaccfc2cd@
    Memory :     16338MB 980KB
    OS : 6.1.7601 (Service Pack 1) 0x300-0x1 (64 bits)
    Physics : threaded
    Renderer : DX9 threaded
    Sound : Microsoft (Speakers (3- USB Audio Device))

04-07-2017, 03:40 PM

04-07-2017, 03:29 PM
I actually want the cookie... :)

03-30-2017, 08:42 PM
This. You see? On the left.
[Image: 4z1JyYzSyuo.jpg]
[Image: 8-y07CeyunU.jpg]

03-27-2017, 06:45 PM
you mean the text is repeating too early?

which textline?

03-27-2017, 06:02 PM
There is a little bug when the Control text is dissapearing too early, like when the half of it is being cut off. For every other phases its fine

03-21-2017, 11:09 PM
Thanks! c:

03-21-2017, 11:05 PM
thanks for the feedback, should be fixed now :)

03-21-2017, 09:56 PM
Seems to be acting up with anticipation. Have Restoration (all features disabled), PDTH HUD (only challenges enabled), and HoloUI (only menu enabled).

03-21-2017, 01:54 AM

03-21-2017, 12:58 AM
Can we get images for control and anticipation states?

03-12-2017, 06:40 PM
@Nepgearsy I know, it's just that I am not all that good with getting the sliders to look the way I want, I would just prefer an option for one set color like how "Wave Survived" is set up

03-12-2017, 04:38 PM
it is rgb sliders, meaning you have all the colors, not only red green and blue

03-12-2017, 07:31 AM
I really like this, my only dislike is the lack of set color option where you can just choose between red, yellow, blue etc instead of trying to mix and match, like "Wave Survived", other than that it is great.

03-12-2017, 03:42 AM