Report Mod
Akimbo Revolvers
Version 1.05 | Last Updated: 01-12-2017, 03:05 AM
Status: Public
Views: 1037
Downloads: 507
4 0

Adds 3 Akimbo Revolvers based on existing weapons including:
  • Akimbo Bronco .44 Revolvers. Unlocked at level 44 (Compatible with >:3's Lasers for bronco mod)
    Has the most total ammo and best pickup rate from the revolvers
    The weakest revolver in damage
  • Akimbo Peacemaker .45 Revolvers. Unlocked at level 45 (Western pack DLC Required!)
    Most damage from the revolvers
    slowest reload speed and lowest pickup rate
  • Akimbo Matever .357 Revolvers. Unlocked at level 35 (Alesso Heist DLC Required!)
    The most concealable revolvers with gadget attachments
    The lowest total ammo
Compatible with Super Skin Swapper

The Peacemaker and the Matever will both have glitchy reload animations and they cannot be fixed.
  • The Bronco Revolver can now use the Flash Hider.
  • Fixed the Revolvers getting 22 shots when Gun Nut Skill was on.
  • The Internal hidden stats (hipfire, pickup rate, etc) are now based exactly from their original weapons.
[Iron Predator]

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05-15-2017, 08:12 PM
Any plans to make the revolvers use the new castigo animations instead of their current, kinda-glitch ones?

03-22-2017, 01:10 PM
Nevermind, thought they were secondaries..

03-22-2017, 01:09 PM
How do i install this mod ?

01-14-2017, 10:06 PM
oh, i think i did mistake. It's because predator pack shield

01-14-2017, 07:37 PM
Also here crashlog:
Application has crashed: C++ exception

[string "lib/units/weapons/akimboweaponbase.lua"]:85: bad argument #1 to 'insert' (table expected, got nil)

01-14-2017, 07:35 PM
This mod conflicted with that mod.
In blt logs:
08:11:53 PM Lua: [4] Грибок: GNAP/barrelhiderModPeer/V1
08:11:53 PM Lua: send barrelhider OnPeerAdded
08:11:55 PM Lua: [4] Грибок: GNAP/barrelhiderModPeer/V1
08:12:04 PM Lua: akimbo_shield_enabled_true
08:12:04 PM Lua: managers.player:has_category_upgrade
08:12:04 PM Lua: false
08:12:07 PM Lua: managers.player:has_category_upgrade
08:12:07 PM Lua: false
08:12:17 PM Lua: managers.player:has_category_upgrade
08:12:17 PM Lua: false
08:12:33 PM Log: CURL CLOSED

01-12-2017, 08:08 PM
It's hiiiiigh nooon

01-12-2017, 03:06 AM
I think it should be fixed now. Try selling then Re-buying the weapon since it now uses a new based_on on the main.xml to try to fix it.

01-10-2017, 09:46 PM
Why do pistol skills add 10 more rounds and why do they eject bullets?
And a third thing, is it possible to fire one gun instead of both at once?

01-09-2017, 03:24 PM
am i the only one who has the mag size of 22 instead of 12 ?

01-02-2017, 01:03 AM
Actually, I'm crashing when I fire any akimbo weapons.

01-02-2017, 12:49 AM
Crashign when I attempt to fire.

Crash date: 1/1/2017 5:46:25 PM

PAYDAY 2 Crash log
Application has crashed: C++ exception
[string "lib/units/weapons/akimboweaponbase.lua"]:85: bad argument #1 to 'insert' (table expected, got nil)
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlAllocateHeap
Current thread: Main
System information:
Application version : 1.61.0
CPU : AMD FX™-6300 Six-Core Processor (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE5
DirectX : 12.0
GPU : NVIDIA GeForce GTX 950 / nvd3dum.dll[]
Language : @ID94cca2fdaccfc2cd@
Memory : 6126MB 1008KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))

01-01-2017, 01:19 PM
Please make akimbo Mauser c96 :)

12-31-2016, 09:04 AM
This is amazing, would love to have some Fednet icons for these.

12-30-2016, 08:40 PM
All we need now are the judges.

12-30-2016, 07:04 PM
can't i just use the broncos only?

12-30-2016, 06:50 PM
The reload animation could probably be fixed if you used copies of the models instead, with the animation groups disabled:
        <animation_group name="reload_enter">
            <object name="a_reload_lid_enter" enabled="false" />
        <animation_group name="reload_exit">
            <object name="a_reload_lid_exit" enabled="false" />
        <animation_group name="recoil">
            <object name="a_recoil_hammer" enabled="true" />
Here's the Peacemaker body as an example. You'd have to do this for any animated parts of the model, of course.

12-30-2016, 05:16 PM
why? if you don't have the dlc, it will render the dlc akimbos useless. Not having it in will be considered dlc bypassing

12-30-2016, 04:56 PM
"Fixed the no dlc detector by reducing the damage all the way to 1 damage if you use a dlc weapon without owning the dlc."

This is as childish as the baby mask code in Better Bots.

12-30-2016, 04:52 PM
Hooray! Finally what everyone wanted all along, I wonder how Overkill will respond to this however as it is quite the outstanding mod.