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Akimbo Revolvers
Version 1.05 | Last Updated: 01-12-2017, 03:05 AM
Filetype: application/x-zip-compressed
MD5: 92ab7d9440c440e3a18d46be40b8d50e
Status: Public
Views: 728
Downloads: 364
2 0

Shortlink:
Adds 3 Akimbo Revolvers based on existing weapons including:
  • Akimbo Bronco .44 Revolvers. Unlocked at level 44 (Compatible with >:3's Lasers for bronco mod)
    Has the most total ammo and best pickup rate from the revolvers
    The weakest revolver in damage
  • Akimbo Peacemaker .45 Revolvers. Unlocked at level 45 (Western pack DLC Required!)
    Most damage from the revolvers
    slowest reload speed and lowest pickup rate
  • Akimbo Matever .357 Revolvers. Unlocked at level 35 (Alesso Heist DLC Required!)
    The most concealable revolvers with gadget attachments
    The lowest total ammo
Compatible with Super Skin Swapper

Note:
The Peacemaker and the Matever will both have glitchy reload animations and they cannot be fixed.
1.05
  • The Bronco Revolver can now use the Flash Hider.
  • Fixed the Revolvers getting 22 shots when Gun Nut Skill was on.
  • The Internal hidden stats (hipfire, pickup rate, etc) are now based exactly from their original weapons.
[Iron Predator]

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03-22-2017, 01:10 PM
Nevermind, thought they were secondaries..
kek

03-22-2017, 01:09 PM
How do i install this mod ?

01-14-2017, 10:06 PM
oh, i think i did mistake. It's because predator pack shield

01-14-2017, 07:37 PM
Also here crashlog:
Application has crashed: C++ exception

[string "lib/units/weapons/akimboweaponbase.lua"]:85: bad argument #1 to 'insert' (table expected, got nil)

01-14-2017, 07:35 PM
This mod conflicted with that mod.
In blt logs:
08:11:53 PM Lua: [4] Грибок: GNAP/barrelhiderModPeer/V1
08:11:53 PM Lua: send barrelhider OnPeerAdded
08:11:55 PM Lua: [4] Грибок: GNAP/barrelhiderModPeer/V1
08:12:04 PM Lua: akimbo_shield_enabled_true
08:12:04 PM Lua: managers.player:has_category_upgrade
08:12:04 PM Lua: false
08:12:07 PM Lua: managers.player:has_category_upgrade
08:12:07 PM Lua: false
.
.
.
08:12:17 PM Lua: managers.player:has_category_upgrade
08:12:17 PM Lua: false
08:12:33 PM Log: CURL CLOSED

01-12-2017, 08:08 PM
It's hiiiiigh nooon

01-12-2017, 03:06 AM
I think it should be fixed now. Try selling then Re-buying the weapon since it now uses a new based_on on the main.xml to try to fix it.

01-10-2017, 09:46 PM
Why do pistol skills add 10 more rounds and why do they eject bullets?
And a third thing, is it possible to fire one gun instead of both at once?

01-09-2017, 03:24 PM
am i the only one who has the mag size of 22 instead of 12 ?





01-02-2017, 01:03 AM
Actually, I'm crashing when I fire any akimbo weapons.

01-02-2017, 12:49 AM
Crashign when I attempt to fire.


Crash date: 1/1/2017 5:46:25 PM

PAYDAY 2 Crash log
Application has crashed: C++ exception
[string "lib/units/weapons/akimboweaponbase.lua"]:85: bad argument #1 to 'insert' (table expected, got nil)
SCRIPT STACK
-------------------------------
Callstack:
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
ntdll (???) RtlAllocateHeap
-------------------------------
Current thread: Main
-------------------------------
System information:
Application version : 1.61.0
CPU : AMD FX™-6300 Six-Core Processor (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE5
DirectX : 12.0
GPU : NVIDIA GeForce GTX 950 / nvd3dum.dll[21.21.13.7633]
Language : @ID94cca2fdaccfc2cd@
Memory : 6126MB 1008KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Speakers (Realtek High Definition Audio))

01-01-2017, 01:19 PM
Please make akimbo Mauser c96 :)

12-31-2016, 09:04 AM
This is amazing, would love to have some Fednet icons for these.

12-30-2016, 08:40 PM
All we need now are the judges.

12-30-2016, 07:04 PM
can't i just use the broncos only?

12-30-2016, 06:50 PM
The reload animation could probably be fixed if you used copies of the models instead, with the animation groups disabled:
Code:
<animations>
        <animation_group name="reload_enter">
            <object name="a_reload_lid_enter" enabled="false" />
        </animation_group>
        <animation_group name="reload_exit">
            <object name="a_reload_lid_exit" enabled="false" />
        </animation_group>
        <animation_group name="recoil">
            <object name="a_recoil_hammer" enabled="true" />
        </animation_group>
    </animations>
Here's the Peacemaker body as an example. You'd have to do this for any animated parts of the model, of course.

12-30-2016, 05:16 PM
why? if you don't have the dlc, it will render the dlc akimbos useless. Not having it in will be considered dlc bypassing

12-30-2016, 04:56 PM
"Fixed the no dlc detector by reducing the damage all the way to 1 damage if you use a dlc weapon without owning the dlc."

This is as childish as the baby mask code in Better Bots.

12-30-2016, 04:52 PM
Hooray! Finally what everyone wanted all along, I wonder how Overkill will respond to this however as it is quite the outstanding mod.

12-30-2016, 04:03 PM
*Meowing and reloading intensifies*