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Wave Survived
Version 1.20d | Last Updated: 03-20-2017, 01:45 PM
Filetype: application/x-zip-compressed
MD5: b7321f4ae2280195e36fa769baf17142
Status: Public
Views: 11109
Downloads: 1224
14 0
Nepgearsy
Submitter (Submissions)

Shortlink:
Description
Get the Wave Survived green thingy you have in the safe house in all the heists
Get also a Endless Wave red thingy when the assault is endless


Report me any issues

Requires Beardlib since the version 1.9

Quote:HUDs Supported:

- No hud (vanilla) or any HUD who is not modifying the assault corner banner
- Wolfhud (on the "no custom hud" option)
- Pocohud (on the "no custom hud" option)
- MUI (on the "no custom hud" option)
- Hoxhud (on the "no custom hud" option)
- uHud (on the "no custom hud" option)
- HoloUI
- LDDG Hud
- PDTH Hud
- Restoration Mod


Installation
Put the WaveSurvived folder in your mods folder

Special thanks
Uniforce - French localization
crazy_forcer - Russian localization
[Ca$h.it] Winston Wolfe - Italian localization
Tha Venom - German localization
AR-Siege - Spanish localization
The Metal - Hungarian localization
스팀유저 - Korean localization

Source code on GitHub


Previous Changelogs:
Quote:V1.20c
  • Tweaking Wave Survived font size for PDTH Hud setup

V1.20b
  • Added compatibility between this mod on PDTH Hud setup and Assault States

V1.20a
Last update of the day, I promise...
  • You can now disable the auto-check in the options of the mod.

V1.20
  • Improved the compatibility check detection.
  • Added the color customization for Endless Wave.
Note that Endless Wave feature is host only.

V1.19
  • Added a autocheck when the compatibility for the HUD is not correctly set.
  • Fixed lines in localizations
Preview:

[Image: nYliBO0.png]

V1.18b
  • Fixed a crash on Restoration setup: when you finish a wave on Safehouse Raid (obsolete code that I forgot to update)
  • Fixed a potential crash on HoloUI setup

V1.18a
  • Attempt to fix an issue with russian localization
  • Updated english localization

V1.18

  • Added support of Endless Wave for PDTH Hud and Restoration setups.
  • Updated french localization
  • Updated russian localization
Previews:

[Image: uMtz0HX.png]
[Image: 3NU0oti.png]

V1.17
  • Added a Endless Wave banner to the mod.
[Image: kbG2n7n.png]

It will trigger whenever the current assault is going endless, and has one customization: the textlist.

This is only compatible with the default setup only at the moment. I will give support to the other HUDs in the future.

Thanks a lot to Ellie for the help.

V1.16b
  • Added Hungarian localization. Thanks to The Metal!
V1.16a
  • second attempt of fixing it...
V1.16
  • Hopefully fixed Go Bank escape and all the other heists having a point of no return. Tried on the default setup and HoloUI. report me any issues if Restoration Hud or LDDG Hud have problems!
  • Updated russian localization

V1.15e
  • Added a shortcut button to open a website for RGB colors.
V1.15d
  • Fixed a crash on the LDDG Hud setup

V1.15c
  • Added spanish localization (thanks to AR-Siege)
  • Fixed a line in the german localization

V1.15b
  • Added german localization (thanks to Tha Venom)
  • Fixed 2 lines in the italian localization

V1.15a
  • Updated italian localization

V1.15
  • Added the customization of the Wave Survived panel color in the mod options.
          This feature includes 5 presets, and the ability to set the color of your choice with RGB sliders.
  • Updated russian, french localization

V1.14
  • Added the custom banner option. You can now replace "WAVE SURVIVED" with anything you want it to be. You can create a custom replacement by modifying the localization file.
This option is only possible for the default setup, HoloUI setup and Restoration Mod setup.

Default possible choices:

WAVE SURVIVED
SURVIVED
ASSAULT SURVIVED
ASSAULT ENDED
IT'S NOT OVER YET!
  • Updated french localization

V.1.13b
  • Updated russian localization
  • Added italian localization (thanks to [Ca$h.it] Winston Wolfe)

V.1.13a
  • Made the "Original" choice for the duration a bit more clear, you can see now the exact time

V1.13
  • Added auto updates!
V1.12
  • Added Duration option. It will decide how much time the wave survived panel will stay on the screen before closing.
  • Choose between original (8.6 sec), 15 secs, 20 secs, 25 secs or infinite (till the next assault.) Not compatible with Restoration Mod setup.
  • Updated French localization
V1.11
  •  Fixed the menu who wasn't setting your options correctly
V1.10
  •  Added Restoration Mod support
  •  Fixed a issue on the HoloUI setup
  •  The Wave Survived will now stay 20 seconds before closing, like in Safehouse Raid (which is around 10secs.)
V1.9
  •  Added PDTH Hud support
  •  Requires now Beardlib to get it working!
V1.8
  •  Fixed a load issue, the menu would not show up if you didn't had a savefile
V1.7
  •  Added LDDG Hud support
  •  Splitted the code into different files
  •  PDTH Hud option added, but broken atm. Will maybe be available in the next update.
  •  Fixed that the Wave Survived will not trigger on any escape days
  •  Fixed a bug on the default setup where the assault banner don't close properly on escapes.
V1.6
  •  Made it compatible with the Halloween Update
V1.5
  •  Added russian localization. Added a condition to execute the script, even without the save file created. (if something goes wrong ofc)
  •  Added the options in the main menu as well
V1.4
  •  Readded the garage fix, added french localization.
V1.3
  • Remade the entire code, added support for HoloUI and added options in the menu
V1.2
  •  Fixed a stupid mistake i made
V1.1
  •  Fixed the Garage Escape: the wave survived will not trigger on this heist anymore
- Added Korean localization, thanks to 스팀유저
Don't steal

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03-21-2017, 08:12 PM
disabling the control&anticipation will get the duration back.

03-21-2017, 04:55 PM
If I remember I did it in game in single play, with control & anticipation active, so regardless of if I have those two active the "wave survived" banner will basically always be active? Or will it only be active as long as "the control & anticipation" banners are active?  Because if so I will try that then.

03-21-2017, 09:38 AM
i can't reproduce the crash you're having. switching options works fine here, either in-menu and in-game. does that happen to the other options as well?

Wave Survived doesn't go away when used with Assault States and Control, Anticipation module, if you use them (since anyways the banner would go back when the anticipation starts). So try to disable those two modules in the options.

03-21-2017, 03:03 AM
Got a crash when trying to change duration, the wave survived duration doesn't seam to go away for me until the very next wave starts.

Application has crashed: C++ exception
mods/WaveSurvived/lua/WaveSurvived.lua:229: attempt to call method 'Save' (a nil value)



SCRIPT STACK



-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main

-------------------------------

System information:
    Application version : 1.65.0
    CPU : Intel® Core™ i5-3330 CPU @ 3.00GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
    DirectX : 10.0
    GPU : NVIDIA GeForce GTX 750 Ti / nvd3dum.dll[9.18.13.4709]
    Language : @ID94cca2fdaccfc2cd@
    Memory :     16338MB 980KB
    OS : 6.1.7601 (Service Pack 1) 0x300-0x1 (64 bits)
    Physics : threaded
    Renderer : DX9 threaded
    Sound : Microsoft (Speakers (3- USB Audio Device))

03-20-2017, 03:07 PM
Messes a bit with Phalanx mode for 'Captain Spring' added in SC's mod (Winters works fine afaik), I'll see if I can come up with a fix.

03-20-2017, 09:12 AM
korean language version by me

03-20-2017, 09:12 AM
korean language version
plz add it officaly
https://drive.google.com/file/d/0B17uQgR...sp=sharing

03-11-2017, 11:20 PM
it doesn't. i might get that mod to send data to clients if the host have wave survived as well. but otherwise, you can't see it.

03-11-2017, 10:58 PM
does the endless assault banner work for clients? because when spawning in during a endless assault it shows the endless assault banner

03-08-2017, 09:52 PM
Restoration HUD

03-08-2017, 08:17 PM
What's the mod where the assault banner is lopsided in the corner? (Shown in the PDTH Hud screenshot and others)

03-08-2017, 10:52 AM
i can ask him if he don't mind

03-08-2017, 07:29 AM
What do you think about compatibility with "Assault corner difficulty names" ?
https://modworkshop.net/mydownloads.php?...&did=17745


03-07-2017, 03:12 PM
i'll give custom sliders a bit later in the day.

03-07-2017, 03:03 PM
I mean, change its color. Letters are perfectly fine, I just want to see this triangle. As I said, right now it's almost translucent.

03-07-2017, 02:07 PM
the problem with that triangle is the space you have, you can't place much letters in there. if you want to change it you can change the script directly but it might not show up correctly.

03-07-2017, 01:50 PM
Can you change "ENDLESS ASSAULT" triangle thingy in PD:TH Hud? Or better yet, let users set it up themselves? Right now it's just semi-translucent triangle and if I weren't shot to **** I probably wouldn't notice it's even an assault to begin with.

03-07-2017, 09:36 AM
that mean you didn't set the compatibility

03-07-2017, 08:19 AM
>Causes crash
>deleted
>sees update
>still causes crashes

Application has crashed: C++ exception
mods/WaveSurvived/lua/custom_scripts/default.lua:198: attempt to index field '_bg_box' (a nil value)



SCRIPT STACK



-------------------------------

Callstack:

payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name
payday2_win32_release (???) ???
ntdll (???) RtlCaptureStackBackTrace
payday2_win32_release (???) ???
ntdll (???) RtlAllocateHeap
AcLayers (???) GetHookAPIs
ntdll (???) SbSelectProcedure
ntdll (???) ZwQueryVirtualMemory
KERNELBASE (???) VirtualQueryEx
KERNELBASE (???) SetUnhandledExceptionFilter
KERNELBASE (???) SetUnhandledExceptionFilter
payday2_win32_release (???) ???
payday2_win32_release (???) zip_get_name


-------------------------------

Current thread: Main

-------------------------------

System information:
Application version : 1.65.0
CPU : Intel® Core™ i5-2320 CPU @ 3.00GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : AMD Radeon HD 7700 Series / aticfx32.dll[21.19.397.32768]
Language : @ID94cca2fdaccfc2cd@
Memory : 6126MB 656KB
OS : 6.2.9200 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (Speakers (High Definition Audio Device))


03-04-2017, 05:05 PM
crash after start 

Application has crashed: C++ exception
mods/base/req/json.lua:366: Unexpected character at Line 1 character 1: п (239) when reading object ({ or [ or ' or " or number or boolean or null expected)
Context: 
п»ї{
    "WaveSurvived_compatib
^



SCRIPT STACK



-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_get_name