1: Weapon animations act as if I use iron sights when I use a optic. 2: When I switch to let's say a primary in the secondary slot it uses the primary ammo counter for the ammo count. 3: No skin support for weapons in swapped slot.
1. Yeap 2. Only HUD, I guess 3. Yeap
BeardLib is required.
( Decompress this into 'assets\mod_overrides\' )