Report Mod
Evil Bob's enemy skins
Version 5.6 | Last Updated: 11-03-2017, 03:57 PM
Status: Public
Views: 17962
Downloads: 2185
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Shortlink:
Had to remove stuff, defaulty head for gensec and medic has default helmet model.


Evil Bobs enemy skins
requires BeardLib!

If you are updating this mod delete the old folder.

Now with options.

browse to the option you want and place the .texture files in shared_textures.

Murkywater fix by IceTech$upport
4.2: new stuff.
4.3: blt folder for gensec heads.
4.4: fixed headless shields (probably)
4.4: new gensec heads now with transparent goggles
4.5: removed balaclava from city swat 3 due to clipping
5.0: added multiple options for some skins.
5.1: fixed
5.2: new options for FBI swat, blue swat, gensec elites , gensec heavies and medics
5.3: new option for gensec swat.
5.4: added breakable glass visor to the medic
5.5: fixed
5.6: fixed gensec tag on multicam skin
pls no copypasterino, camo from: https://facepunch.com/showthread.php?t=1419739

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11-04-2017, 04:12 PM
@SOMEBODY in shared_textures

11-04-2017, 04:07 PM
where do i put the choises? cus i dont see them

11-04-2017, 11:23 AM
lol noce mod

11-04-2017, 08:08 AM
Glad to see this mod is back

11-03-2017, 08:01 PM
@=THT= Gunismo uhh i have one unless you mean made of payday 2 models 

11-03-2017, 07:56 PM
You should totally make a PDTH style enemy replacer!

10-30-2017, 10:16 PM
@ムPyrolist only for bearldlib which you need[url=https://modworkshop.net/member.php?action=profile&uid=42160][/url]

10-30-2017, 08:25 PM
Blt 2 ?

10-07-2017, 09:46 PM
broken. It's broken and crashes my game now.

10-07-2017, 05:05 AM
This been causing infinite load screens since the BLT2.0 update

08-26-2017, 06:42 PM
Delete the medic stuff I can't do anything about my power supply died

08-26-2017, 05:37 PM
I got this crash while I was gonna kill a Medic:

Sat Aug 26 12:30:38 2017


Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main
Script stack:
                  spawn_unit()  @mods/BeardLib/Hooks/CoreSystem.lua:24              
          _spawn_head_gadget()  lib/units/enemies/cop/copdamage.lua:1949            
           original_function()  lib/units/enemies/cop/copdamage.lua:493             
                                @mods/Enhanced                                      
Hitmarkers/lua/copdamage.lua:5  ()                                                  
                        =(tail                                                      
                      call):-1  give_impact_damage()                                
                                lib/units/weapons/raycastweaponbase.lua:2147        
                on_collision()                                                      
lib/units/weapons/raycastweaponbase.lua:2061  _fire_raycast()                                     
                                lib/units/weapons/raycastweaponbase.lua:598         
                        fire()                                                      
lib/units/weapons/raycastweaponbase.lua:459  trigger_held()                                      
                                lib/units/weapons/raycastweaponbase.lua:373         
                    original()                                                      
lib/units/beings/player/states/playerstandard.lua:4695  @mods/base/req/hooks.lua:183                        
                            ()  =(tail                                              
                                call):-1                                            
@mods/PocoHud3/poco/../poco/Hud3.lua:1727  ()                                                  
                        =(tail                                                      
                      call):-1  _update_check_actions()                             
                                lib/units/beings/player/states/playerstandard.lua:885  
                      update()                                                      
lib/units/beings/player/states/playerstandard.lua:413  lib/units/beings/player/playermovement.lua:275 

It was in my friend's server.

08-24-2017, 11:38 PM
For anyone in the same bat as I'm in, I've figured out a way to use the new models with different textures. It takes a lot of tedious work, but all that needs to be done is a "quick" switch of the texture files in shared_textures. After that, just drop in the customs folder if the mod you're substituting has it, and you're good to go.

08-18-2017, 05:43 PM
@Professional Mr. Phann yes

08-18-2017, 05:08 PM
Would it be possible to make helmets for the Tans with breakable glass visors for a PDTH effect?

08-11-2017, 10:00 PM
@edward elric after choosing the textures put the main evilbobsreskins in mod overrides

08-11-2017, 09:44 PM
This mod is hyper confusing to setup with no instructions.
It says to put things into "shared_textures", which I found in the "units" folder... but where do I put that in the Payday 2 directory ._.
I don't know whether it goes into mod_overrides or in the mods folder or if its supposed to be in the same folder as the BLT folder it came with :I

08-06-2017, 07:02 AM
Any chance of a separate version that just adds the helmets? I love the way you've modeled the helmets, but I'd prefer to use the textures from a different mod.

08-03-2017, 11:59 PM
@Spikeruth can you add me on steam it will be quicker to sort it out that way 

08-03-2017, 11:50 PM
@EvilBobarino it is