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Evil Bob's enemy skins
Version 5.4 | Last Updated: 07-22-2017, 01:53 PM
Filetype: application/octet-stream
MD5: 034633c35514cbc6902c056bbce4f926
Status: Public
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Evil Bobs enemy skins
requires BeardLib!

If you are updating this mod delete the old folder.

Now with options.

browse to the option you want and place the .texture files in shared_textures.

Murkywater fix by IceTech$upport



4.2: new stuff.
4.3: blt folder for gensec heads.
4.4: fixed headless shields (probably)
4.4: new gensec heads now with transparent goggles
4.5: removed balaclava from city swat 3 due to clipping
5.0: added multiple options for some skins.
5.1: fixed
5.2: new options for FBI swat, blue swat, gensec elites , gensec heavies and medics
5.3: new option for gensec swat.
5.4: added breakable glass visor to the medic
pls no copypasterino, camo from: https://facepunch.com/showthread.php?t=1419739

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08-18-2017, 05:43 PM
@Professional Mr. Phann yes

08-18-2017, 05:08 PM
Would it be possible to make helmets for the Tans with breakable glass visors for a PDTH effect?

08-11-2017, 10:00 PM
@edward elric after choosing the textures put the main evilbobsreskins in mod overrides

08-11-2017, 09:44 PM
This mod is hyper confusing to setup with no instructions.
It says to put things into "shared_textures", which I found in the "units" folder... but where do I put that in the Payday 2 directory ._.
I don't know whether it goes into mod_overrides or in the mods folder or if its supposed to be in the same folder as the BLT folder it came with :I

08-06-2017, 07:02 AM
Any chance of a separate version that just adds the helmets? I love the way you've modeled the helmets, but I'd prefer to use the textures from a different mod.

08-03-2017, 11:59 PM
@Spikeruth can you add me on steam it will be quicker to sort it out that way 

08-03-2017, 11:50 PM
@EvilBobarino it is

08-03-2017, 01:04 PM
@Spikeruth can you check if acc_akan_gunner_2 is in the mod_overrides

08-02-2017, 11:31 PM
@EvilBobarino I have no other copbase file in my payday 2 folder

08-02-2017, 10:18 PM
@Spikertruth do you have any other mods that affect copbase?

08-02-2017, 10:00 PM
@EvilBobarino It happens in loud both when I'm host and client. I did a test game with a friend (he only has a few small visual and UI mods) and nothing happened, then I joined a random public game and it crashed a minute or so into the first assault. When it happens varies but once I crashed as an enemy in front of me got headshotted but I nothing solid on that.

08-02-2017, 12:47 PM
@Spikeruth can I have more information about what happened when the crash occurred?

08-02-2017, 07:18 AM
I'm getting a crash from this mod and I don't know why
Crash Log:
Tue Aug 01 22:13:30 2017


Application has crashed: access violation

-------------------------------

Callstack:

         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 


-------------------------------

Current thread: Main
Script stack:
                  spawn_unit()  @mods/BeardLib/Hooks/CoreSystem.lua:24              
          _spawn_head_gadget()  lib/units/enemies/cop/copdamage.lua:1881            
            sync_damage_fire()  lib/units/enemies/cop/copdamage.lua:2350            
                                lib/network/handlers/unitnetworkhandler.lua:368     

-------------------------------
I think it has to do with the medic update due to "_spawn_head_gadget()" and I didn't get this crash before the update.

07-25-2017, 02:03 AM
these guys look great imo:
https://steamuserimages-a.akamaihd.net/u...7FB796FF4/
are you going to update them sometime or are they mostly finished?

07-24-2017, 08:47 PM
@IceTech$upport it might be because they don't actually have a glass thing attached too the model but I'm not sure 

07-24-2017, 08:38 PM
Whoops, apparently I replied to myself...

07-24-2017, 09:43 AM
@IceTech$upport Hmm...after editing the shield unit files by replacing the helmet dependency with the "glassmedic" dependency, the game seems to be either crashing or infinitely loading. I've tested this on one shield model (shield_1) as well as all of them.

Am I doing something wrong? Is there something else I have to edit?

07-23-2017, 12:55 PM
@IceTech$upport most likely, you would have to edit the .unit files

07-23-2017, 09:19 AM
Is it possible to give the medic helmet and the glass shard dependency/effect to other units like the shield?

07-23-2017, 03:59 AM
can you fix the helmet for the shields? right now they have default altyn helmets