In an alternate universe where the gang didn't get juiced up on every performance-enhancing drug imaginable...
Do you think that crew AI boosts are too strong? Or that the bots shouldn't be practically immortal? Well, this is for you! This revamps most balance-related aspects of the crew AI to make them far less overtuned. Do note that it will make solo a bit harder, but hopefully in a fun way. :3
This mod is HEAVILY intended to be used alongside Hoppip's Useful Bots. There's also support for Streamlined Heisting!
Note that this mod is in an early state and some updates are planned, mostly to get the balancing perfect.
Feature List
Note that all of the mod's features can be disabled individually (including specific boosts) if you don't like them.
Spoiler!
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Revamped health scaling, making the bots not basically immortal. This includes bleedout health too! (Green Bulldozers will love them.)
- Pretty much: treat them like your teammates and a normal player. If you leave them in an open field, they're not gonna live very long.
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Nerfed regeneration; bots won't regenerate to full health immediately, instead healing gradually every second.
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Custody from downs, which is self explanatory. Bots will regain a down after an assault ends since they can't use medic bags.
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Boost/ability rebalances, there's quite a few things here:
- Reinforcer, Protector, and Healer will now scale with difficulty instead of being static buffs.
- Invigorator now gives 15 stamina and -20% armor speed penalty instead of 50/-50%.
- Accelerator now speeds up reloading by 15% and swapping by 20%, instead of 50% for both.
- Inspirational now has a 90s cooldown per-bot instead of 120s. (Hey, there had to be at least one buff here.)
- Quick now grants 15% interaction speed per-bot instead of 25%.
- Stockpiler now activates every 50 kills instead of 35.
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As mentioned before, there's full support for Streamlined Heisting, with the difficulty-scaling features being adjusted if it's enabled.
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Fixes crew AI not sending health updates to clients (if they have the mod as well) + adds missing friendly fire checks for them.
Additionally, there's a few planned features which will be added...soon enough probably:
- Revamped custom descriptions for boosts that will include some extra detail as well (and other languages maybe).
- Boost descriptions reload upon changing a setting.
- An option for Stockpiler to halve the remaining cooldown of deck throwables when activated.
Notes
- Probably incompatible with any other mods that change bot boosts/bot HP, not sure though.
- Hosting a lobby with other players that don't have the mod will mostly work (see below).
Known Issues
- Bots may occasionally stop taking damage for a brief period of time. I don't know what causes this so it might not be fixed for a bit.
The rest of these are vanilla issues that I don't believe I can fix, so please don't report them:
- Bot boosts will not replicate to clients that don't have the mod and will use the original values.
- Reinforcer doesn't visibly apply until taking damage if you have a HUD that shows real HP.
- Something with Anarchist and the Protector/Reinforcer boosts that causes the person's armor to not display as full. No clue why this happens.
Credits

