https://www.youtube.com/watch?v=oFXjwV72iXE
Starbreeze decided they wanted to gimp Deathwish difficulty and have everyone running around like demi-gods. Not anymore. This mod makes Deathwish live up to its name. Good builds and new tactics are important.
Enemies are customized and hit harder and faster. Dozers are lethal. Cloakers are un-gimped. There is a level of frenzy and unpredictability for every playthrough.
See changelog and bottom for most recent changes. Although there are many changes to the game, no matchmaking key is required.
(This mod is a host mod for hosting loud games. It is meant specifically for Deathwish. Minimum Infamy to join is recommended.)
Admittedly more lethal:
- Increased spawn rates
- Marshal snipers can fire smoke grenades and use upgraded sniper rifle
- Regular snipers converted to special units
- Using mixed units and mixed weapons
- Optional teargas on spawn points to prevent camping (increased damage multiplier)
- Running Bulldozer Teams
- Elite silent cloakers with special moves
- Tans with LMGs
- Dramatically increased specials
- More responsive AI
- Custom welcome message and lobby name options
- Scripted events added (FWB and Heat Street)
- Presets added for No Mercy and 'Classics' maps
- Chat notify on cloaker downs
New features are being tested daily. If you see me online running First World Bank I am testing new beta features.
Recommended for experienced players (Infamy) this mod falls between Deathwish and Death Sentence in difficulty.
Recent changes starting in 1.8 beta:
This mod is moving to a standardized experience for all maps using per map presets. Every map will soon have a predictable level of difficulty via playtesting, but each map will be able to be tweaked by the host in the customlobby.lua script.
*Assault pool size now drives the number of concurrent enemies using a threshold value. The new spawning system will mass spawn units to hit a certain saturation based on the assault pool size. The larger the pool, the more concurrent units.

