Preview vid -
https://youtu.be/2OsEsCOiKTk
Playthrough of Heat Street-
https://www.youtube.com/watch?v=Ssw8KVXMCMo
This is a mod that transforms regular Deathwish into a horde shooter with enhanced enemy damage and AI. If you enjoy the predictability of regular Deathwish, this mod is not for you. More enemies will spawn in unpredictable ways.
TLDR:
- More enemies, more damage
- Marshals and Cloakers upgraded (elite units)
- Skull, Minigun and Medic Dozers
- Bulldozers can knock you out
- Cloakers can arrest you and chain moves
- Marshals can one-shot you and noscope
- Special triggered assault modes
- Two difficulties (Elite & Elite Ultra)
THIS MOD IS FOR HOSTING LOUD GAMES AND INFAMY MINIMUM IS RECOMMENDED. NO HOSTING KEY REQUIRED.
Details:
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unit spawning overrides default game behavior. spawn points can be shuffled, enabled or disabled depending on the assault mode.
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custom assault modes (horde modes) are triggered by in-game area triggers and special operation triggers.
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enemy damage has been increased by using more powerful weapon loadouts, increasing rate of fire on automatic weapons, and adding a 30% damage buff on the Elite Ultra difficulty.
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regular Elite difficulty will attempt to make horde damage manageable by mitigating approximately 30% of incoming damage. this happens by rng on whether to apply the damage or not, so at times you will take more or less damage depending on the rng roll.
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elite marshals have been upgraded to the m14 sniper rifle (same as fbi snipers) and now have the ability to run and shoot (noscope) and fire more rapidly.
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elite cloakers have new coded behavior. they can attempt a flying kick or takedown if within a certain range, and they can also chain takedowns. This means if you are near a player just downed, you will be immediately targeted, and anyone else nearby. if the cloaker misses the attack, or if you are revived while near the cloaker, it will attempt to arrest you. Last man standing rule still applies, but if one of the players are arrested they can take down the entire team.
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bulldozer behavior has been changed. they move faster, they are more aggressive and move in closer, attempt to strafe you at close range, and if you get too close they will attempt to knock you out. This is one hit and you are down. It does not count against your downs.
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tazer behavior has also changed. The range they can taze you has increased, and they now carry shock grenades, which they will throw if within a certain range.
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onslaught mode is a special assault mode that increases the amount of enemies to 70 minimum and pushes them towards the players using swarm ai.
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death knell mode (special assault mode) increases the number of enemies to 85 at once, changes the spawn cap on bulldozers to 6 at a time, increases elite marshals and cloakers, and swarms the enemies toward the players. in addition special abilities unlock, including dozers being able to throw molotovs to flush you from cover and finish you off.

