Bleedout to Fatal Transition Fix
This mod fixes a day 1 issue where players did not play the proper transition animation when entering the fatal state (when you take too much damage while downed).
Notice
- This mod is client sided, meaning only you can see the changes.
Trivia
Spoiler!
- For whoever is reading this, did you know about this issue? I'm sure most people noticed this inconsistency if they play singleplayer and multiplayer back and forth. It also looks goofy with how quick the vanilla transition is. I noticed this, however, and I wanted it fixed.
- I actually don't know if this was an issue on day 1 of the game's launch. I can only assume so, since even in very old versions of the game I've looked at through YouTube videos, this issue was still present. Maybe it was working as it should at one point, then an update broke it and nobody noticed or bothered to fix it.
- Only NPCs use this animation. Why it works for them and not for players is a mystery I doubt I can solve. If I were to guess, it has something to do with players not being able to play full-body animations without additional code telling them to pause all lower/upperbody animations. NPCs can use full body animations whenever they want.
- The code this mod uses was "borrowed" from Streamlined Heisting. Specifically, an older version. The mod author removed the animation fix for some reason, so I figured I'd just make use of it again. I doubt the author was ever going to put it back. Streamlined Heisting and other similiar "overhaul" mods annoy me with how many really good quality of life fixes they gatekeep behind the retarded matchmaking lock.
All files go into mod_overrides.
SuperBLT is a necessity. No exceptions.

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