Increased Damage UNITS / Standalone Version
Standalone Version, part of AimOverkill SOLO MODE ONLY
You can run this mod without using mods that change the Assault Spawns
Compatible:
Damage Increases to All Units Across Each Difficulty:
- Cloaker
- Melee attack damage increased to 15 on all difficulties except Normal.
(Normal difficulty damage increased from 2 to 10.) - SMG damage increased from 8 to 30 on all difficulties except Normal.
(Normal difficulty damage increased from 2 to 10.)
- Grenadier
- SMG damage increased from 8 to 30 on all difficulties except Normal.
(Normal difficulty damage increased from 2 to 10.)
- Pistol (Swapped Weapon)
- Damage increased from 10 to 40 on all difficulties except Normal.
(Normal difficulty damage increased from 4 to 20.)
- Sniper
- Damage increased from 200 to 300 on all difficulties except Normal.
(Normal difficulty remains at 200.)
- SWAT AR Unit
- Damage increased from 12 to 40 on all difficulties except Normal.
(Normal difficulty damage increased from 5 to 20.)
- SWAT AR Heavy Unit
- Damage increased from 12 to 50 on all difficulties except Normal.
(Normal difficulty damage increased from 5 to 25.)
- SWAT Shotgun Unit
- Damage increased from 25 to 50 on all difficulties except Normal.
(Normal difficulty damage increased from 15 to 20.)
- SWAT Shotgun Heavy Unit
- Damage increased from 50 to 60 on all difficulties except Normal.
(Normal difficulty damage increased from 15 to 30.)
- SWAT SMG Unit
- Damage increased from 8 to 40 on all difficulties except Normal.
(Normal difficulty damage increased from 2 to 20.)
- SWAT SMG Heavy Unit
- Damage increased from 8 to 60 on all difficulties except Normal.
(Normal difficulty damage increased from 2 to 25.)
- Taser
- Taser melee damage increased to 25 on all difficulties.
- SMG damage increased from 8 to 50 on all difficulties except Normal.
(Normal difficulty damage increased from 2 to 20.)
- Shield (Pistol)
- Pistol damage increased from 20 to 50 on all difficulties except Normal.
(Normal difficulty damage increased from 6 to 30.)
- Dozer
- Damage increased from 20 to 40 on all difficulties except Normal.
(Normal difficulty damage increased from 10 to 30.)

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