Welcome back to Jules Mode AimOverkill, x4 spawn rate. ( idk I didn't count it )
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Old Version before Party Powder patch video
Support all maps, only SOLO MODE - All Difficulties
- Special units would spawn faster than usual
- Dozers, naders, tasers, cloakers, techies, snipers at the first assault wave ( not all maps due to some bugs )
- Increased spawn limit of special units
- There's no normal FBI unit in all 4 waves (Last 2 difficulties ) ( fbi heavy unit / cop with armor only )
v5.0 The Nerf Version
Low damage to units due to being overpowered and unable to properly handle the assault wave.
Increased reaction time for cops, allowing them to shoot slightly faster than usual.
Crew AI
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Damage increased from 20 to 30.
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Health increased from 2000 to 3500.
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Added armor 700
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Reaction Time faster than usual
v4.0
Dozer MAX Difficulty Spawns : 5 to 3
FBI VAN ANTENNA increase max health 300 to 1700
Damage Increases to All Units Across Each Difficulty:
- Cloaker
- Melee attack damage increased to 15 on all difficulties except Normal.
(Normal difficulty damage increased from 2 to 10.) - SMG damage increased from 8 to 30 on all difficulties except Normal.
(Normal difficulty damage increased from 2 to 10.)
- Grenadier
- SMG damage increased from 8 to 30 on all difficulties except Normal.
(Normal difficulty damage increased from 2 to 10.)
- Pistol (Swapped Weapon)
- Damage increased from 10 to 40 on all difficulties except Normal.
(Normal difficulty damage increased from 4 to 20.)
- Sniper
- Damage increased from 200 to 300 on all difficulties except Normal.
(Normal difficulty remains at 200.)
- SWAT AR Unit
- Damage increased from 12 to 40 on all difficulties except Normal.
(Normal difficulty damage increased from 5 to 20.)
- SWAT AR Heavy Unit
- Damage increased from 12 to 50 on all difficulties except Normal.
(Normal difficulty damage increased from 5 to 25.)
- SWAT Shotgun Unit
- Damage increased from 25 to 50 on all difficulties except Normal.
(Normal difficulty damage increased from 15 to 20.)
- SWAT Shotgun Heavy Unit
- Damage increased from 50 to 60 on all difficulties except Normal.
(Normal difficulty damage increased from 15 to 30.)
- SWAT SMG Unit
- Damage increased from 8 to 40 on all difficulties except Normal.
(Normal difficulty damage increased from 2 to 20.)
- SWAT SMG Heavy Unit
- Damage increased from 8 to 60 on all difficulties except Normal.
(Normal difficulty damage increased from 2 to 25.)
- Taser
- Taser melee damage increased to 25 on all difficulties.
- SMG damage increased from 8 to 50 on all difficulties except Normal.
(Normal difficulty damage increased from 2 to 20.)
- Shield (Pistol)
- Pistol damage increased from 20 to 50 on all difficulties except Normal.
(Normal difficulty damage increased from 6 to 30.)
- Dozer
- Damage increased from 20 to 40 on all difficulties except Normal.
(Normal difficulty damage increased from 10 to 30.)
v3.0
- Fixed some issues with spawns in
HardOverkill difficulty - Fixed some issues with spawns in Normal
- Techies spawns in max difficulty 3 to 2
v2.0
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Default Overkill spawn rate 4 players added to
HardOverkill difficulty -
Added spawn rates from Jules Mode mod to difficulty
Very HardOverkill 145+ -
New names to difficulties :
- Normal = Normal
- Hard = Overkill
- Very Hard = Overkill 145+
- Overkill = Nightmare
thanks to @ema for Jules Mode mod
If you are getting fps drop is due to this mod I recommend to play with instadespawn mod
Feel free to play and do some gameplay, I will post it here!
cloakers making me mad
INCOMPATIBLE MOD LIST :
Jules Mode
Always 4 Players Spawn Solo
Difficulties Names mods
