"So... you can probably guess, this is a robbery."
This is attempt at overhauled version of iliketomakemaps's Entry Point's The Freelancer map, fixing some small bugs and streamlining the level, additionally added story dialogue
There some stuff i couldn't be bothered to change, as the mission scripting in this is a complete mess. There some small geometry additions, like a few buildings in the background
Changes:
Part 1 cops now move towards some pre-defined spots for better angle
Part 1 vault is changed and now opens instantly
Part 1 escape car is changed to a bike (this is so it's lore accurate to the actual Freelancer tutorial mission in EP)
Added a few office FBIs in part 2
All cops spawn with C45s so animations look better
Story Dialogue scripts added, they can be found in the dialogue_scripts folder
Game now requires you to hide the body in order to continue in part 2
The mod files now are xml instead of binary, might make it easier to change things
Both part 1 and 2 locations suck ass, and i'm not sure what can be done to them. One of the biggest things i dislike here is that the area is bigger than that of the reference