A Gray Uzi Recolor
A very basic recolor achieved by grayscaling from anything not colored brown on the Uzi,
making it look less like a gun left lying around in the middle of a swamp.
No offense, Shrek 1 & 2. Both of you are still lovely movies.
Comes along with the following:
| Additions | Included? | Note | 
|---|---|---|
| Darker Magazine | 🟩 / Yes | Those who prefer the original magazine can delete "mag_df.texture" | 
| Darker Mag. (Low-quality thirdperson model) | 🟥 / No | This unfortunately doesn't matter as much in real gameplay; but it is grayscaled. | 
| Gray Tactical Foregrip | 🟩 / Yes | Will affect a few other weapons thanks to "vg_ass_smg_verticalgrip_df.texture" | 
| Optional grayscaling for "Uzi without Vertical Grip" | 🟨 / Yes, for now | As long as they're fine with this. Kept as a separate download. | 
| Gray Ergonomic Stock | 🟩 / Yes | |
| Gray Solid Stock | 🟩 / Yes(?) | Somebody keeps taking all of the gray-colored wood. | 
| A roaming, frothing madness of a chainsaw | 🟥 / No way, José! | Licensing issues from 2020 (and not what this focuses on). | 
Affected files:
Spoiler!
Weapon
--First Person:
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/barrel_df.texture
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/base_df.texture
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/foregrip_df.texture
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/grip_df.texture
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/mag_df.texture
--Third Person:
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_barrel_df.texture
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_base_df.texture
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_fg_df.texture
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_grip_df.texture
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_mag_df.texture
Barrel Extension: Silent Death (I didn't trust these textures)
--First Person:
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/suppressor_df.texture
--Third Person:
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_supp_df.texture
I only included this one since while it looked colorless, I didn't trust that feeling.
Foregrip: Tactical Grip
--First Person:
units/payday2/weapons/wpn_fps_upg_vg_ass_smg_verticalgrip/wpn_fps_upg_vg_ass_smg_verticalgrip_df.texture
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/rail_df.texture
--Third Person:
units/payday2/weapons/wpn_third_upg_vg_ass_smg_verticalgrip/wpn_third_upg_vg_ass_smg_verticalgrip_df.texture
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_rail_df.texture
Stock: Ergonomic
--First Person:
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/stock_leather_df.texture
--Third Person:
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_leather_df.texture
Stock: Default / Folded
--First Person:
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/stock_standard_df.texture
--Third Person:
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_standard_stock_df.texture
Stock: Solid Snake
--First Person:
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/stock_solid_df.texture
--Third Person:
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_solid_df.texture
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