A very basic retexture achieved by removing color from anything not colored brown on the Uzi,
making it look less like a gun left lying around in the middle of a swamp.
No offense, Shrek 1 & 2.
Comes along with the following:
- A darker magazine that (closely) matches the gray Uzi.
- Gray stocks for the Uzi.
(Gray wood not included, someone keeps taking all of that) - A gray tactical foregrip with a matching vertical grip.
*(shared with the Jackal/UMP45 and UAR/Steyr AUG thanks to Starbreeze!) - Optional texture for "Uzi without Vertical Grip" by Alcat101 and FrenchyAU.
(requested by Zazerim55) A roaming, frothing madness of a chainsaw (removed due to licensing /j)
Due to how the vertical grip on the Tactical Foregrip is set up, *the retexture will affect the Jackal (UMP45) and UAR (Steyr AUG)
as they also use the same vertical grip. Though I think it doesn't matter much as this seems to fit the two just fine.
If you prefer the dark green vertical grip, just remove the following to restore it:
- "units\payday2\weapons\wpn_fps_upg_vg_ass_smg_verticalgrip"
- "units\payday2\weapons\wpn_third_upg_vg_ass_smg_verticalgrip"
And if you prefer the Uzi's original brighter magazine, enter "pd2_dlc_miami\weapons" and remove "mag_df.texture" in the two Uzi folders within.
Affected files:
Spoiler!
Weapon
--First Person:
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/barrel_df.texture
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/base_df.texture
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/foregrip_df.texture
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/grip_df.texture
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/mag_df.texture
--Third Person:
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_barrel_df.texture
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_base_df.texture
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_fg_df.texture
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_grip_df.texture
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_mag_df.texture
Barrel Extension: Silent Death
--First Person:
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/suppressor_df.texture
--Third Person:
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_supp_df.texture
I only included this one since while it looked colorless, I didn't trust that feeling.
Foregrip: Tactical Grip
--First Person:
units/payday2/weapons/wpn_fps_upg_vg_ass_smg_verticalgrip/wpn_fps_upg_vg_ass_smg_verticalgrip_df.texture
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/rail_df.texture
--Third Person:
units/payday2/weapons/wpn_third_upg_vg_ass_smg_verticalgrip/wpn_third_upg_vg_ass_smg_verticalgrip_df.texture
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_rail_df.texture
Stock: Ergonomic
--First Person:
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/stock_leather_df.texture
--Third Person:
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_leather_df.texture
Stock: Default / Folded
--First Person:
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/stock_standard_df.texture
--Third Person:
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_standard_stock_df.texture
Stock: Solid Snake
--First Person:
units/pd2_dlc_miami/weapons/wpn_fps_smg_uzi_pts/stock_solid_df.texture
--Third Person:
units/pd2_dlc_miami/weapons/wpn_third_smg_uzi_pts/third_solid_df.texture