Comes with 22 outfits based on various NPCs and civilians. These outfits are:
- Bobblehead Bob
- Bartender Bob
- Hajrudin (Pilot)
- Hajrudin (Prison Suit)
- Hajrudin (Police Uniform)
- Elvis Impersonator
- Locke
- Aldstone
- Charon
- Matt Roscoe
- Kazuo
- Ralph Garnet
- The CFO
- Mitchell
- The Taxman
- Mr. Blonde
- Mr. Pink
- Mr. Brown
- Commissioner Garrett
- Kento
- Bain
- The Dentist
There are two versions of this mod: The normal version and the OS version.
Normal version
Uses vanilla texture strings meaning that other mods can change the appearances of the outfits. Will not take up as much space as the OS version
OS version
Also known as the Own Strings version. Uses mostly is own texture strings, allowing you to change how the outfits look without changing how the NPCs look. Will still use the following vanilla textures:
Spoiler!
units/glass/glass_indoors_nm
units/glass/glass_indoors_op
units/payday2/characters/civ_male_taxman/taxman_body_nm
units/payday2/characters/civ_male_taxman/taxman_head_nm
units/payday2/characters/shared_textures/casual_male_1_nm
units/payday2/characters/shared_textures/civ_male_bartender_body_nm
units/payday2/characters/shared_textures/civ_male_pilot_1_nm
units/payday2/characters/shared_textures/npc_female_hair_1_nm
units/payday2/glass/glass_clear_default_nm
units/payday2/glass/glass_clear_default_op
units/pd2_dlc_berry/characters/npc_locke/locke_body_nm
units/pd2_dlc_bph/characters/civ_male_bain/material_hair_nm
units/pd2_dlc_bph/characters/civ_male_bain/material_hair_op
units/pd2_dlc_casino/characters/civ_male_impersonator/civ_male_impersonator_body_nm
units/pd2_dlc_casino/characters/civ_male_impersonator/civ_male_impersonator_head_nm
units/pd2_dlc_chill/characters/npc_butler/npc_butler_body_nm
units/pd2_dlc_chill/characters/npc_butler/npc_butler_head_nm
units/pd2_dlc_dah/characters/npc_male_cfo/material_body_nm
units/pd2_dlc_dah/characters/npc_male_cfo/material_head_nm
units/pd2_dlc_dah/characters/npc_male_ralph/npc_male_ralph_nm
units/pd2_dlc_dah/characters/npc_male_ralph/npc_male_ralph_head_nm
units/pd2_dlc_glace/characters/npc_yakuza_prisoner/npc_yakuza_prisoner_nm
units/pd2_dlc_glace/characters/npc_yakuza_prisoner/npc_yakuza_prisoner_eyes_nm
units/pd2_dlc_glace/characters/npc_yakuza_prisoner/npc_yakuza_prisoner_eyes_op
units/pd2_dlc_glace/characters/npc_yakuza_prisoner/npc_yakuza_prisoner_head_nm
units/pd2_dlc_pal/characters/civ_male_mitch/body_mitch_nm
units/pd2_dlc_pal/characters/civ_male_mitch/head_mitch_nm
units/pd2_dlc_pex/characters/civ_male_prisoner_pex/acc_pex_headset_nm
units/pd2_dlc_pex/characters/ene_office_cops/shared_textures/ene_generic_office_cop_body_nm
units/pd2_dlc_pex/characters/ntr_hair/ntr_hair_nm
units/pd2_dlc_pex/characters/ntr_hair/ntr_hair_gsma
units/pd2_dlc_pex/characters/ntr_hair/ntr_hair_op
units/pd2_dlc_pex/characters/ntr_male_generic_arms/ntr_male_generic_arms_hispanic_nm
units/pd2_dlc_pex/characters/ntr_male_generic_arms/ntr_male_generic_arms_hispanic_gsma
units/pd2_dlc_run/characters/npc_matt/npc_matt_body_nm
units/pd2_dlc_run/characters/npc_matt/npc_matt_hands_nm
units/pd2_dlc_run/characters/npc_matt/npc_matt_head_nm
units/pd2_dlc_rvd/characters/npc_mr_blonde/npc_mr_blonde_nm
units/pd2_dlc_rvd/characters/npc_mr_blonde/npc_mr_blonde_head_01_nm
units/pd2_dlc_rvd/characters/npc_mr_brown/npc_mr_brown_nm
units/pd2_dlc_rvd/characters/npc_mr_brown/npc_mr_brown_head_nm
units/pd2_dlc_rvd/characters/npc_mr_pink/npc_mr_pink_head_nm
units/pd2_dlc_rvd/characters/npc_mr_pink/npc_mr_pink_head_gsma
units/pd2_dlc_rvd/characters/npc_mr_pink_civ/npc_mr_pink_civ_clean_nm
units/pd2_dlc_spa/characters/npc_spa/npc_spa_nm
units/pd2_dlc_spa/characters/npc_spa/npc_spa_head_nm
units/pd2_dlc_tag/characters/ene_male_commissioner/ene_male_commissioner_body_nm
units/pd2_dlc_uno/props/uno_prop_dentist/material_assets_nm
units/pd2_dlc_uno/props/uno_prop_dentist/material_body_nm
units/pd2_dlc_uno/props/uno_prop_dentist/material_head_nm
In both versions, both versions of Bob have slightly different models than the characters they're based on; their heads have been moved upward so that they can properly wear masks. You can use Nervatel's Unmasked v2 if you don't want them to wear a mask (or if your mask is appearing on outfits it shouldn't). Aldstone and Matt can also wear masks, but some of them may not look right due to their heads being shaped differently than the heisters'.
Customization ideas
These mods will allow you to change the appearances of the outfits.
Spoiler!
- Old Locke on New Locke: Gives Locke his old face back.
This was all I could find for now.
Q&A
Q: Can I have both versions installed at once?
A: Haven't tested this yet but I would assume no.
Q: Do you also plan on doing some of the other NPCs?
A: I plan on doing this someday. Some that I want to add are Boris from Goat Simulator and Mike the Mechanic from Biker Heist.
Q: How do I change the textures for the OS version?
A: Go into the mod's folder and into assets/units/npc/armor_skins then open the folder for the outfit you want to edit. Delete the texture you want to change, then copy and paste the texture that you want to use from another mod into the folder. Make sure it has the exact same name.

