chance = <number>, -- larger = more chance
global_delay = <number>, -- second , default = 0 , used to delay entire the system
type_delay = <number>, -- second , default = 30 , used to delay only this type
title = "<string>",
description = "<string>",
sound = "<string>", -- path to .ogg
icon = "<string>", -- path to .dds or .texture
use_required_weapons = {"weapon_id_1", "weapon_id_2", ...}, -- req. using specify weapon
is_gameover_state = <boolean>, -- when lose [OnHeistComplete Only]
is_victory_state = <boolean>, -- when win [OnHeistComplete Only]