Something of a shotgun overhaul, mostly aimed at the ammo types. Might be slightly unbalanced.
Damage changes are now multiplicative instead of flat Shotguns deal 15% bonus damage within 5m. Optimal Ranges and Falloff unchanged.
Buckshot +15 -> +20% damage, -15% -> 10% ammo, 1.265x damage at close range instead of 1.15x
AP Slugs +15 -> +40% damage, +8 -> +12 accuracy, 1.1x damage at long range instead of 1.15x at close range
HE Rounds +3 -> +75% damage, -10% pickup
Flechette -3 -> -15% damage, can pierce multiple enemies, 10% faster reload speed, +10% pickup
Tombstone -4 -> -20% damage
Dragon's Breath -6 -> -30% damage
Shh! -4 -> -5% damage
The Silent Killer Suppressor -4 -> -15% damage
Donald's Horizontal Leveller +2 -> No damage bonus
King's Crown Compensator +1 -> +5% damage
Shark Teeth Nozzle +2 -> +10% damage