This mod aims to rebalance certain loots and expneses of the game and make money actually worth something, harder heists with miserable loot values are now actually worth doing this should bring some more purpose of doing them.
Some changes may sound harsh, but i think works well with the loot value changes.
-Loose loot now scales with difficulty and generally worth picking up.
example: a bundle of cash previusly worth 1000 $, not on overkill it's 14000 $
-Most bag values are changed, previously wothless and annoying items have more value.
example: goats now worth around 230000 $ on overkill, artifacts, money, paintings, cloaker gold-coke-money now worth more... etc
-Preplanning and assets are more expensive, just like in gta 5 online you should be more careful what you buy on a heist, but nothing too crazy.
-Weapons are more expensive (maybe a bit too much), i wanted to give weapons some more value insead of buying and tossing them around like candy.
prices range from 2Mil to 15Mil $ (if too harsh feel free to edit it)
-Weapon modding now costs actual money instead of petty cash, some attachments are around 400 000 $, but not all.
-Infamy costs money again 200Mil $ (not sure if it works at the moment), but i wanted to give some use to offshore money.
I may try with some rebalances in the future, bit i am not a good modder, I just bash things togeather till they work, but i hope you have fun and i'm open to new ideas.
Bug fixes:
-fixed problem with death sentence loose loot values
-fixed problem with not being able to secure Buthecer bomb and museum artifacts