This mod aims to rebalance certain loots and expneses of the game and make money actually worth something, harder heists with miserable loot values are now actually worth doing this should bring some more purpose of doing them.
Some changes may sound harsh, but i think works well with the loot value changes.
Features:
-Loose loot now scales with difficulty and generally worth picking up.
example: a bundle of cash previusly worth 1000 $, now on overkill it's 18000 $
-Some bag values are changed, previously wothless and or annoying items have more value.
goats, artifacts, money, cloaker gold-coke-money now worth more... etc
-Cash drop from cards worh more (100k - 600k)
-Preplanning and assets are more expensive, just like in gta 5 online you should be more careful what you buy on a heist, but nothing too crazy.
-With Gage being "retired" weapons are more expensive, i wanted to give weapons some more value insead of buying and tossing them around like candy.
prices range from 800k to 4Mil $ (if too harsh feel free to edit it)
-Weapon modding now costs actual money instead of petty cash, attachments are generally more expensive
-Infamy costs money again 200Mil $ (not sure if it works at the moment), but i wanted to give some use to offshore money.
-Unlocking new mask, weapon and skill slot are bit more expensive
-Killing civilians cost more money (30k minimun)
I may try with some rebalances in the future, bit i am not a good modder, I just bash things togeather till they work, but i hope you have fun and i'm open to new ideas.
Bug fixes:
*as of right now there are no bugs noticed, please comment if found any

