Discord server/联系我
The Discord server is here. You can know when this mod is updated at the moment I updated this mod.
Discord服务器链接在这里。加入以后即可立刻获取更新信息。
Credits/特别鸣谢
LR_Daring and Vinight for lua-support.
Vinight for trip-mine pickup function and unused sentry-pickup function.
Modified Shield penetration from B Dawg and _atom's Full Game overhaul.(The original function by Dr.Newbie)
Static recoil, Bulldozer visor Health values, matchmaking sandbox, cloaker drop smoke while kicking down a player, DH escort being scared by climbing cops fix, lose remaining ammo in clip while reloading and separate save file are all from Full Game Overhaul.
DorentuZ` For the template of enemy loadout, helping with the mutator conflict function and the platform of DAHM.
The fix of the problem of explosion damage would be applied multiple times against enemies is from Redflame.
Special thanks to HONOUR, Je-y, Hecu1775, NTF-水冰子, CFXING, and other players who played my mod before this mod comes out on MWS.
And especially you, the player who play my mod and give me feedbacks!
尤其是你,游玩我模组,给予反馈的玩家!
Overall/总知
PDTH++ aims to improve the things that the vanilla game already has, and trying to add something that the vanilla game currently not have.
The changes are mainly around weapons, enemies, deployables, equipments.
The description will be written in English and Chinese due to this mod is originally released only in Chinese PD:TH Community.
PDTH++ 致力于改善原版收获日:掠夺游戏内已有内容,并对加入原版游戏并不存在的机制做出尝试。
这些改变主要围绕武器,敌人,放置物,装备技能。
简介将以中英双语的形式呈现,毕竟最初这个模组只面向中国国内的收获日:掠夺玩家发布。
Weapons/武器
Fire sound fix/枪声修复
Spoiler!
Auto fire sound fix is applied to this mod in order to customize all weapon's fire rate.
该模组自带自动武器枪声修复,以便于自定义武器的射速。
Weapon Rework/武器重做
Spoiler!
PDTH++ has reworked every single weapon, makes all of them unique to play with and worth using.
This mod added 4 new parameters: headshot multiplier, extra body shot damage, movement speed and can't pick ammo for the variety of gun plays.
Shotguns now do per-pellet damage, and has pellet_amount parameter for rebalancing purpose.
Static recoil.(With side effect fixed)
The melee damage and damage effect are reworked, hope they will be better than before.
The weapons are now full-upgraded at default.
I won't list detailed weapon stats because there's still lots of things to tell you, but I will still let you know how these new weapons work.
1. Pistols: B9-S pistol, CROSSKILL .45 MK II pistol, BRONCO .44 revolver pistol, and STRYK pistol.
Pistols does 70 melee damage and 2 knock back effect.
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For B9-S, it's now being really accurate and has almost no recoil. Good head shot multiplier and a bit low of base damage makes it good for headshots. Highest ammo pickup among pistols makes it the best choice for long-period combat.
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For CROSSKILL .45 MK II, it deals lots of bodyshot damage and great for headshotting. However it has only 8 rounds per mag, and a bit bad recoil and accuracy. Ammo pickup is a bit low.
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For BRONCO .44, It can instant kill a light swat, and kill anyone except Bulldozer in at least 2 shots. It's as accurate as B9-S, but has much, much higher recoil that is almost uncontrollable. Ammo pickup is extremely low.
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For STRYK, It has the best DPS of all the 4 pistols. And it's the only pistol can kill a bulldozer in only one mag. However it has the worst accuracy among the pistols. Ammo pickup is low.
2.Primaries: AMCAR-4 Carbine, AK Rifle, Reinbeck Shotgun, Brenner-21 Machinegun, and M308 Rifle.
Primaries does 50 melee damage and 6 knock back effect. In exception for Brenner-21, it does 25 melee damage and 15 knock back effect.
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For AMCAR-4, it's not very different from vanilla in exception of the increased fire rate and slower reload speed. Still handling and accurate. Has a not bad ammo pickup.
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For AK, slow fire rate , bad accuracy and good base damage makes it a bodyshot weapon. Headshots are still better but not really that recommended since it's hard to handle. Ammo pickup is low.
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For Reinbeck, you can deal with lots of damage if you hit all pellets, and it works well on medium range. Just go shooting and don't care about it's Ammo pickup, pickup is enough for this weapon.
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For Brenner-21, all you need to do is hold m1. It's designed as a braindead weapon, but for penalty, it has 20% movement speed penalty on wielded. Ammo pickup is very high.
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For M308, it deals low base damage, but quite high on headshots. As the only shield penetration weapon, It's recommended to have at least one M308 user in the team. Low fire rate and low base damage makes it not as overpowered as vanilla. Ammo pickup is extremely low.
3. Secondaries: Compact-5 Submachinegun, Locomotive 12 G Shotgun, Mark 11 Submachinegun, GL40 Grenade launcher.
Secondaries does the same damage and knock back effect as primaries, but GL40 does the same like Brenner-21.
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For Compact-5, the fire rate is massively increased, the base damage is still really weak, but it will kill fast when you aiming for heads. Good handling makes it a very good choice for a secondary. Ammo pickup is okay.
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For Locomotive 12 G, the fire rate is also massively increased and can deal the same bodyshot damage as Reinbeck. It can burst damage compared to Reinbeck, but low accuracy and harsh falloff makes it a close ranged weapon only, so it got a little movement speed multiplier on wielded. Ammo pickup is low.
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For Mark 11, It has a mag that is big enough, the same base damage as Crosskill .45, and moster-like fire rate. It's really like a lighter version of Brenner-21, a bulldozer's real nightmare, but with low Ammo pickup.
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For GL40, It's no longer the only weapon that you will always take like vanilla. It cannot pickup any ammo unlike other weapons, but it has ability to literally erase most of your enemies in a certain area.
PDTH++重做了每一把武器,让它们游玩体验相当独特且不至于存在下水道武器。
这个模组增加了四个用以增加武器多样性的参数:爆头倍率,打身体额外加伤,手持时移速与无法捡弹。
霰弹枪现在按照命中弹丸数目计算伤害,且获得弹丸数目参数以便平衡。
射击结束后,枪口不再回弹。(已修复泰瑟电击过度拉低枪口的问题)
近战伤害与击倒指数已重做,希望它们比之前好。
武器无需再升级,它们的数据就是满级数据。
介绍页面不会直接写明武器数据,毕竟武器数据仅仅是这个模组的冰山一角。不过我会简要说明这些武器的特点。
1.手枪位:B9-S,狂杀.45 MK II,野马.44,STRYK
手枪会造成70点近战伤害,只有2点击倒指数。
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B9-S准度极高,基本无后座,优秀的爆头倍率和较低的基础伤害决定了它就是爆头利器。手枪中最高捡弹率让它成为了续航必备。
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狂杀.45 MK II基础伤害高,爆头也很不错,但比较差的精准度和后坐力,还有八发稀烂弹匣让它比较受限。捡弹率较低。
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野马.44可以一枪身子秒杀轻甲水军。打任何其他除了防爆特警的敌人也能两枪内结束战斗。它射的和B9-S一样准,但是后坐力极其难以控制。捡弹率极低。
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STRYK在四把手枪当中有着最高的DPS。也是唯一的能用一整个弹匣干掉一个防爆特警的手枪。可惜的是它精准在手枪当中最烂。捡弹低。
2.主武器位:AMCAR-4,AK,雷因贝克,布伦纳-21,M308
大多数主武器会造成50点近战伤害和6点击倒指数。不过布伦纳-21则会造成25点伤害和15点击倒指数。
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AMCAR-4几乎只是在原版的基础上增加了射速,减慢了换弹速度。操控性很强,而又精准。捡弹很不错。
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AK的射速慢,精准低但较高的基础伤害让它成为一把打身体都能很好玩的武器。爆头仍然能获得更高收益但实在不推荐,它的操控性比较低,打空了就不好了。捡弹低。
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雷因贝克大喷现在只要全中就能造成可观伤害。而且在中距离表现也优异。拿它射就完事了,捡弹完全够用。
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布伦纳-21轻机枪是少有的完全可以抛弃思维的武器,按住左键射个爽。不过手持时移速会减少20%。捡弹很高。
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M308基础伤害低,但爆头倍率极高。极度推荐队伍里至少带一个M308,它是唯一的可穿盾武器。更慢的射速和更低的基础伤害让它并不如原版那么过于强悍。捡弹极低。
3.副武器位:紧凑型-5,火车头 12G, 马克11,GL40
副武器的近战效果和主武器相同,但GL40的近战效果则与布伦纳-21相同。
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紧凑型-5的射速极大提升,基础伤害虽然较弱,但瞄着头打便会好得多。良好的操控性让它成为副武器的不二之选。捡弹还行。
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火车头 12G的射速同样大幅度增加,且基础伤害与雷因贝克一致。它在近距离爆发力比雷因贝克更强,但更低的精准和更烂的衰减注定它只能用来近战。所以它在手持时会给予玩家较小速度加成。
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马克11的弹匣够大,射速极快,还有狂杀.45的可怕威力。它就是布伦纳-21的青春版,也是防爆特警的究极克星,不过捡弹一点也不青春。
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GL40不再是必带武器。它不能从弹药盒中获取弹药,但是却能一键清场,至少大多数敌人都会死掉。
Enemies/敌人调整
Stats tweak/敌人数据调整
Spoiler!
In order to make enemies being adapt to newer weapons, equipments and spawn groups, adding some adjustments is very important.
Light swat
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Base Health set to 45 (90 on Overkill and Overkill 145+).
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Adjusted dodge preset to expert.
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Headshot multiplier set to 1.5.
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Now unable to rescue hostage.
Heavy swat
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Increased M4 damage to 20.
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Increased R870 damage to 90.
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Adjusted dodge preset to normal.
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Now unable to rescue hostage.
FBI Agent
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Base Health set to 40 (80 on Overkill and Overkill 145+).
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Headshot multiplier set to 2.15.
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Adjusted dodge and weapon preset to expert.
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Increased Loco damage to 90.
Murkywater Mercenary
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Now harder to surrender.
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Adjusted dodge preset to ninja.
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Increased MP5 damage to 15.
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Increased AK damage to 30.
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Increased R870 damage to 90.
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Increased M4 damage to 20.
Bulldozer
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Base Health set to 5000 (10000 on Overkill and Overkill 145+).
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Adjusted visor health to 540.
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Headshot multiplier set to 70.
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Increased R870's maximum damage to 300.
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Increased Loco's maximum damage to 240.
Plain Cop
- Adjusted dodge preset to good.
This is pointless to be honest
Team AI
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Massively increased Health.
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Massively decreased Auto Regen delay.
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Increased Grace Period.
对敌人的调整相当重要,毕竟武器,装备,放置物都被大幅度调整了,原版的敌人强度不一定能适配该模组的玩家强度。
轻甲水军
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基础血量设为45(枪林弹雨与枪林弹雨145+为90)。
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躲避预设更改为专家级。
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爆头倍率设置为1.5。
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不再救援人质。
重甲水军
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提升M4伤害至20。
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提升R870伤害至90。
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躲避预设调整为普通。
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不再救援人质。
联邦调查局探员
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基础血量设为40(枪林弹雨与枪林弹雨145+为80)。
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爆头倍率设置为2.15。
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躲避预设调整为专家级。
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提高火车头伤害至90。
莫奇沃特雇佣兵
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投降难度提高。
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躲避预设调整至忍者级。
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提升MP5伤害至15。
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提升AK伤害至30。
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提升R870伤害至90。
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提升M4伤害至20。
防爆特警
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基础血量设为5000(枪林弹雨与枪林弹雨145+为10000)。
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调整面甲血量为540。
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爆头倍率设为70。
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提升R870的最大伤害至300。
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提升火车头的最大伤害至240。
一般警察
- 躲避预设调整至优秀。
这真的有用吗
AI队友
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极大程度提升血量。
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极大程度降低自动回血间隔。
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提升无敌帧。
Weapon tweak/武器调整
Spoiler!
Some NPC-weapon's Base stats has been adjusted.
GLOCK for NPCs
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Adjusted usage to mp5.
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Adjusted fire rate.
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Damage set to 10.
Raging-Bull for NPCs
- Damage set to 30.
Crosskill for NPCs
- Damage set to 20.
LMG for NPCs
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Damage set to 2.
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Lowered fire rate.
Shield-pistol for NPCs
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Damage set to 17.
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Lowered fire rate.
Beretta92 for NPCs
- Damage set to 17.
AK for NPCs
- Damage set to 20.
Sentry guns
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Damage set to 17.
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Increased accuracy.
All shotguns
- Nerfed reaction time due to some shotguns can deal 90 damage.
对一些敌人手持武器的基础数据做出了调整。
格洛克
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Usage 参数调整为mp5。
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调整射速。
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伤害设置为10。
左轮
- 伤害设置为30。
狂杀.45
- 伤害设置为20。
轻机枪
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伤害设置为2。
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降低射速。
盾牌上的那把手枪
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伤害调整为17。
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降低射速。
消音手枪
- 伤害调整为17。
AK
- 伤害调整为20。
步哨机枪
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伤害调整为17。
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加强精准度。
全体霰弹枪
- 削弱了霰弹枪手的反应时间,因为有些兵种可以用霰弹枪造成90点伤害。
Loadout changes/装备替换
Spoiler!
Cloaker
- Now able to obtain M4 or mp5.
Gangster
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Now able to obtain Glock or Mark11.
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The dealer will always take a revolver.
Murkywater Mercenaries
- Now able to obtain MP5, M4, AK or R870.
FBI Agent
- Now able to obtain B9-S, Crosskill, MP5 or Loco.
Security Guard
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Now able to obtain revolver, Crosskill or B9-S.
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On Slaughterhouse, they will obtain M4, R870, revolver, or MP5.
Patrol Guard
- Now able to obtain MP5 or M4 on diamond heist.
Bulldozer
- Now able to obtain R870, Loco or Brenner.
Plain Cop
- Now able to obtain M4, R870, B9-S, Crosskill, Loco or revolver.
幻影特工
- 现在可使用M4或MP5。
帮派分子
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现在可使用格洛克或者马克11。
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交易者永远都会拿着一把左轮。
莫奇沃特雇佣兵
- 现在可使用MP5,M4,AK或者R870。
联邦调查局探员
- 现在可使用B9-S,狂杀.45,MP5或者火车头。
站岗保安
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现在可使用左轮,狂杀.45或B9-S。
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在大闹屠宰场,他们会使用M4或者MP5。
巡逻保安
- 现在于宝钻劫掠中可使用MP5,M4或者R870。
防爆特警
- 现在可使用R870,火车头或者轻机枪。
一般警察
- 现在可使用M4,R870,B9-S,狂杀.45,火车头或者左轮。
Equipments and Crew bonuses/装备技能与小组加成
Equipments/装备技能
Spoiler!
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Tollkit reduces interaction speed by 45%.
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Extra start ammo has been reworked. It now will add a extra mag per weapon (In exception of GL40).
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Thick skin changed name to Heavy armor, and has been reworked. Now it will not only give you extra 100 HP, but also 30 AP bonus. However it will reduce your walking speed by 15% and running speed by 10%. And armor regen timer is increased by 1 second.
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Extra cable tie changed name to Fake surrender, and has been reworked. Now it will reduce your cable tie amount to 1, but you are being able to tie your self when you press [Tie-yourself with skill] (You need to set it to a certain key manually) key. You can prevent a down caused by falling off by using this skill.
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Player base cable tie quantity set to 5.
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工具箱的互动速度增快45%。
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初始携弹增加已重做,现在它会直接给玩家每把武器各增加一个弹匣。(除去GL40)
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皮糙肉厚改名重型护甲,且已重做。现在它会给予玩家100HP和30AP。但会减少15%走路速度与10%跑步速度。并且护甲恢复间隔延长一秒。
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额外绑带改名为诈降专家,且已重做。现在它会锁定玩家的绑带数目至1,但你可以通过按下【用技能把自己绑起来】按钮(需要自行设置)把自己绑起来。你可以通过这种方式避免一次摔落造成的倒地。
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玩家绑带数目调整为5。
Crew bonuses/小组加成
Spoiler!
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Sharpshooters now provides extra 0.25 headshot multiplier to team's weapon, and still increases your weapon's accuracy.
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Aggressor Changed name to AP rounds and has been reworked. Now it no longer provide actual damage multiplier, but will cause some extra damage on bodyshot when using specific weapon instead. It will not affect your damage towards Bulldozer's visor.
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Protector just provides 9 Extra AP.
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Speed reloaders provides 15% reload speed increase.
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More blood to bleed Provides 50 % longer down time, lowest down time possible (Excluding Overkill 145+ difficulty which is 0), and health on downed.
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神射手提供0.25点额外武器爆头倍率,且仍然增加武器精准度。
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侵略者更名穿甲子弹,且已重做。现在它不再直接提供伤害增加,而是会在使用特定武器命中身体的时候造成特定额外伤害。不会影响对熊面甲的伤害。
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保护者直接提供额外9点护甲。
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极速装填提供15%换弹速度加成。
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坚韧不屈提供比原先长50%的倒地援助时间,和长了50%的最低倒地时间(除了枪林弹雨145+,因为其最小倒地时间为0),还有多了50%的倒地血量。
Deployables/放置物
Spoiler!
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Now you can carry 2 ammo bags and have 750% ammo charges per bag.
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Now you can carry 2 medic bags and have 3 charges per bag.
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Now you can carry 3 sentry guns, They are tougher than vanilla.
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Trip mines' damage reduced to 200, but you are being able to pick it up while picking up an ammoclip (1/4 chance), or you can refill 5 trip mines after interacting with the ammo bag.
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弹药包数目设置为2,且一个弹药包可补充750%的弹药量。
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医疗包数目设置为2,且一个医疗包可使用3次。
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可携带3台步哨机枪,增强了步哨机枪的耐打性能。
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诡雷伤害减少至200,但玩家有四分之一的概率在捡弹时补充一个诡雷。且也可以从弹药包里获取五个诡雷。
Difficulties/难度设置
Spawngroups/刷兵
Spoiler!
-
Light swat will be the most common enemy unlike the vanilla. But the spawn rate of Heavy swat will be increased as long as the difficulty increases. For special spawn rate, they are similar to the vanilla game.
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Cops will be the most spawned enemies when the first assault wave just begins at any difficulty, but they will slowly quit the assault wave and finally will not spawn anymore.
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You may encounter a Bulldozer at the first blockade in Heat Street due to the spawngroups changes.
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轻甲水军在该模组将会是最常见的敌人。但重甲水军的刷新率会随着难度提高而提高。特种单位的生成率和原版相似。
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一般警察将会在第一波突击的前期大量刷新,但刷新量会逐渐变少直到不再刷新为止。
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由于刷兵设置原因,有概率在热火街头的第一个防御路卡遇到一个防爆特警。
Enemy health/敌人血量
Spoiler!
-
On easy, normal and hard difficulty, enemy health is multiplied by 1.5. (The same as Overkill difficulty health preset on vanilla)
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On Overkill and Overkill 145+ difficulty, enemy health is multiplied by 2.
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在简单,普通与困难难度下,敌人血量乘以1.5倍(原版OVK难度血量倍率)。
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在枪林弹雨和枪林弹雨145+难度下,敌人血量乘以2。
Enemy speed/敌人移速
Spoiler!
-
On hard, the enemy walk speed is multiplied by 1.05 and running speed is multiplied by 1.15.
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On Overkill and Overkill 145+, the enemy walk speed is multiplied by 1.1 and running speed is multiplied by 1.15.
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简单,普通与困难难度下的敌军走路速度为原版1.05倍,跑步速度为原版1.15倍。
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枪林弹雨与枪林弹雨145+难度下,敌军走路速度为原版1.1倍,跑步速度为原版1.15倍。
Armor values/护甲量
Spoiler!
-
On easy and normal, the armor value is set to 80.
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On hard, the armor value is set to 70.
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On Overkill and Overkill 145+, the armor value is set to 60.
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简单与普通难度下的护甲值为80。
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困难难度下的护甲值为70。
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枪林弹雨与枪林弹雨145+难度下的护甲值为60。
Grace period/无敌帧
Spoiler!
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On easy and normal , the grace period is set to 0.5 second.
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On hard, the grace period is set to 0.3 second.
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On Overkill, the grace period is set to 0.2 second.
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On Overkill 145+, the grace period is set to 0.15 second.
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简单与普通的无敌帧为0.5秒。
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困难的无敌帧为0.3秒。
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枪林弹雨的无敌帧为0.2秒。
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枪林弹雨145+的无敌帧为0.15秒。
Down timer/倒地倒计时
Spoiler!
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On normal, hard and Overkill, down timer decay is set to 10 seconds.
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On Overkill 145+, down timer decay is set to 20 seconds.
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On hard and Overkill, the lowest down time possible is 5 seconds.
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On Overkill 145+, the lowest down time possible is 0 second which means you will instantly go to jail when you downed 3 times without healing up.
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普通,困难与枪林弹雨的倒地救援时间衰减设置为10秒。
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枪林弹雨145+的倒地救援时间衰减设置为20秒。
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困难与枪林弹雨难度的最低倒地救援时间为5秒。
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枪林弹雨145+的最低倒地救援时间为0秒,也就是说你只要连倒三次还不吃包就会直接进局子。
Health on revived/被救起来时的血量
Spoiler!
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On easy and normal, the health step is 1, 0.75, 0.5.
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On hard and Overkill, the health step is 0.75, 0.5.
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On Overkill 145+, the health step is 0.5, 0.25.
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简单和普通难度下的起身剩余血量阶段惩罚为1倍,0.75倍直到0.5倍。
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困难和枪林弹雨难度下的起身剩余血量阶段惩罚为0.75倍直到0.5倍。
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枪林弹雨145+难度下的起身剩余血量阶段惩罚为0.5倍直到0.25倍。
Others/其他
Spoiler!
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Matchmaking is sandboxed and disabled achievements.
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Changed to another save slot (save021).
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Fixed the issue where the escort will be scared by climbing cops.
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Added new descriptions to weapons, crew bonuses, deployables, and equipments in both English and Chinese.
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Now bundled with 7 Mutators.(Requires overkill 193+ mod)
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只能与该模组玩家游玩,禁用steam成就。
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存档为save021,与原版不同。
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修复运送目标会被正在爬墙的警察吓到的bug。
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给武器,小组加成,放置物,和装备技能添加中英双语描述文本。
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附带七个突变模式。(需要枪林弹雨193+支持)