Comes with 38 outfits based on the Murkies from Restoration Mod. These outfits are:
- Murkywater Tactical Security Rifleman
- Murkywater Tactical Security Shotgunner
- Murkywater Heavy Security Rifleman
- Murkywater Heavy Security Shotgunner
- Murkywater Marine Rifleman
- Murkywater Marine Shotgunner
- Murkywater Marine Submachinegunner
- Murkywater Heavy Marine Rifleman
- Murkywater Heavy Marine Shotgunner
- Murkywater Elite Rifleman
- Murkywater Elite Shotgunner
- Murkywater Elite Submachinegunner
- Murkywater Special Task Force Light Rifleman
- Murkywater Special Task Force Light Shotgunner
- Murkywater Special Task Force Light Submachinegunner
- Murkywater Special Task Force Heavy Rifleman
- Murkywater Special Task Force Heavy Shotgunner
- Murky Sniper
- Murkywater Security Guard (4 variants)
- Murkywater SRT (2 variants)
- Murky Taser
- Murky Cloaker
- Murky Medic
- Murky Grenadier
- Murky Bulldozer
- Murky Blackdozer
- Murky Skulldozer
- Murky Benellidozer
- Murky Medicdozer
- Ray Shatter
- Ray Shatter (Clean)
- Murkywater Heavy Elite Merc Rifleman
- Murkywater Heavy Elite Merc Shotgunner
- Murky Marksman
This mod mostly uses its own textures, but will still use the following vanilla textures:
Spoiler!
units/glass/vehicle_glass_op
units/payday2/textures/blank_nm
units/payday2/characters/shared_textures/bulldozer_nm
units/payday2/characters/shared_textures/head_01_nm
units/payday2/characters/shared_textures/heads_atlas_nm
units/payday2/characters/shared_textures/helmets_atlas_nm
units/payday2/characters/shared_textures/helmets_heavy_taser_atlas_nm
units/payday2/characters/shared_textures/murkywater_nm
units/payday2/characters/shared_textures/police_nm
units/payday2/characters/shared_textures/russian_head_1_nm
units/payday2/characters/shared_textures/spook_heavy_nm
units/payday2/characters/shared_textures/swat_body_nm
units/pd2_crimefest_2015/update_2/masks/sputnik/glass_df
units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_body_nm
units/pd2_dlc_arena/characters/ene_guard_security_heavy_1/ene_guard_security_heavy_1_head_nm
units/pd2_dlc_arena/characters/ene_guard_security_heavy_2/ene_guard_security_heavy_2_head_nm
units/pd2_dlc_friend/characters/ene_thug_indoor_01/ene_thug_indoor_01_nm
units/pd2_dlc_friend/characters/ene_thug_indoor_01/ene_thug_indoor_head_01_nm
units/pd2_dlc_infamy/masks/msk_aviator/msk_aviator_glass_op
units/pd2_dlc_mad/characters/ene_akan_fbi_tank_r870/maska_nm
units/pd2_dlc_mad/characters/shared_textures/ene_soldier_akan_head_nm
Additionally, security guards 1 & 4 and both variants of Ray Shatter have slightly different models than the enemies they're based on; their heads have been moved upward so that they can properly wear masks. You can use Nervatel's Unmasked v2 if you don't want them to wear a mask (or if your mask is appearing on outfits it shouldn't).
Q&A
Q: Can the outfits be customized like with your other outfit packs?
A: Haven't tested this yet but maybe so.
Q: Why doesn't security guard 2 have mask support?
A: Because the ear piece is part of the body object and therefore wouldn't move upward if I moved the head object upward in Blender.
Q: Why doesn't the Murky Marksman's first-person model have leaves?
A: Because when I tried to add the leaves, they would either look wrong or not appear at all.
Credits
- Nelson01023 for making a bunch of stuff.
- badatnames for various model edits, such as the heavy Marine shotgunner's body.