Enemy Smoke Grenade Sounds for Sicario Smoke Grenades
The smoke grenades from the Sicario perk deck now use the same sounds that enemy smoke grenades have.
(Smoke effect not included)
Notice
- The sounds are client sided. This means other players won't hear them.
- The smoke particle is from Dorpenka's PD:TH Smoke Effect. I just repurposed it for the Sicario smoke grenades.
- May or may not conflict with mods that edit the way the Sicario smoke grenades function.
- The grenade's impact sounds sometimes get a higher pitch. Don't know why that happens or how to change it.
For modders
weapon_lung.bnk
contains all of the Sicario smoke grenade sounds. Only thing I really used it for was the grenade impact sounds.smokescreengrenade.lua
contains a sound event for the grenade's spawning sound. I don't exactly know what that sound is. I assume it's meant to be an enemy firing an underbarrel launcher. I like it, so I made the player use it too.- Honestly, I couldn't figure out a good way to implement the sound event while also minimizing how much garbage is in the lua files. Whatever I tried just crashed the game. I basically took the original lua files and edited them slightly. If anyone who knows better can figure out a way to simply add the sound event without everything else, please let me know. It would help a lot.
Trivia
Spoiler!
- I remember when Sangres along with the Sicario perk deck was added. I was excited to finally use the enemies' tricks against them. Though I got disappointed when I heard the smoke grenade sounds. They sound so pitiful compared to the grenades the police use. Unfortunately, for years I still had no clue how to mod, but a few months ago I figured it all out.
- Can I ask what the hell "weapon_lung.bnk" has to do with smoke grenades? Lung what? Lung cancer? Yeah, that's probably is, considering y'know... smoke.
- Heh, making the Sicario smoke grenades share the same effect as enemy smoke grenades while also having this mod makes the two grenades indistinguishable with each other. Trust me, that doesn't get confusing immediately...
All files go into mod_overrides.
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