because i don't particularly enjoy damage range multipliers, i decided to make this in a way that can only be described as: "scorched earth". aka: i replaced every single template falloff template (theres not that many so don't be proud) with assault_high, which basically means theres no falloff whatsoever regardless of what weapon is used.
if this requires a matchmaking key to be utilized in order for this mod to be hosted here, then i instead propose to make every single enemy in the game have the same damage regardless of distance and regardless of difficulty as a balance to the now non-existent falloff that players now have.