When shot, enemies don't die but instead just go home.
Changes matchmaking key.
Known issues
Sometimes enemies just disappear
It means they couldn't find a path to leave the level. There really are only 2 options what can we do if we can't way out: die or disappear.
Kills aren't counted
No "special is killed" lines
Not all "on kill" skills are triggered
These 3 are just annoying to fix because all the "on kill" effects are all coded differently for no good reason
Stealth is trivially easy
Stealth could be made harder in the future, but right now you really have to go out of your way to make guard activate a pager
AI gets traded out of custody randomly
That's just due to how the whole going home mechanic works - we technically just trade them. Ideally we would an entire separate logic to handle leaving after getting shot, but it would be a pain to implement.