Tired of the PD2 grace period system ? here is a new take on it. the grace period is way shorter BUT it triggers after each hit. It's shorter, so it's not just a cheat and it always triggers so you don't get two tapped in 2 frames by the infamous light>tazer>heavy combo.
I've been using this mod for like a year now (when I was playing PD2 anyway...) and it feels pretty vanilla. Obviously, it buffs and nerfs some perk deck. Some are easier to use (Anarchist, Armorer...) and some are way harder to use for some reason. It's not so much as making Anar/Armorer easier, it makes them less frustrating and less random to use. Which, in the current state of the game, is probably what we need.
The grace period goes from .35 to .25. It should have been .23 but, desync being what it is the game feels wayyyy better with .25 so... there is that.
This mod wasn't made by myself but my friend doesn't want to be credited.
I'm not sure if this is just a conflict of timings between the two mods or not, but its clearly saying I'm still getting graced to hell. Usually I don't get graced this often, and this was just a casual DS Hell's Island run on Anarchist. I could be reading into this wrong but I figured I'd ask your input.
I'm aware of this ! From what I understand, it's just the mod seeing that you got hit before the .35 vanilla grace period. It doesn't seem to take my mod in consideration
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I'm not sure if this is just a conflict of timings between the two mods or not, but its clearly saying I'm still getting graced to hell. Usually I don't get graced this often, and this was just a casual DS Hell's Island run on Anarchist. I could be reading into this wrong but I figured I'd ask your input.
I'm aware of this ! From what I understand, it's just the mod seeing that you got hit before the .35 vanilla grace period. It doesn't seem to take my mod in consideration